Rust Server IndexCard catalogue of Rust servers

Holdings11,832 servers65,657 players129 fresh wipes

Call no.7857 On the shelf · online

[AU] Janis Build Server

Online 51.161.194.81:20598 checked 9m ago

Subjects 1. modded2. carbon
Players now
0/ 15
0% full
7-day average
0
peak 2
Rank
#7,857
top 35%
Last wipeWiped3 OCT2026 · 24d 17h ago
24d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct15 Oct21 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 04:38 UTC24d ago
1 – running 0
27 SEP 2026Sun 27 Sep, 05:14 UTC30d ago
3 held half 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

OC 29/ 150
OC
Intoxicated AU Sandbox - Creative | Build | NoclipOC · groups of 8+ · 5 on average
8/ 100
OC
UKN.GG - AU Sandbox - Creative | Build | NoclipOC · groups of 1000+ · 1 on average
0/ 200
EU 165/ 999
NA 142/ 999
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
34/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On [AU] Janis Build Server, which rules and settings apply?

No gather rate appears in the name [AU] Janis Build Server. 8 players per group is the default limit. The server runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on [AU] Janis Build Server?

[AU] Janis Build Server runs a procedural map of size 3,500 with seed 50000, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is [AU] Janis Build Server filed under?

Filed under these Rust Server Index lists is [AU] Janis Build Server: Oceania servers, filed A to Z, Modded Rust servers, filed by play style and Build and creative servers. Filed under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to [AU] Janis Build Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: [AU] Janis Build Server gives gmrust (Game mode): Survival on standard Rust rules; mp15 (Max players): Player cap: 15; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^k (Build server): Base building and practice; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at [AU] Janis Build Server?

The average peak across its recent wipes is 2 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does [AU] Janis Build Server wipe?

[AU] Janis Build Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 24 days 17 hours.

Population

What position does [AU] Janis Build Server hold among Rust servers?

On player hours over seven days, [AU] Janis Build Server takes #7,857, within the top 35% of ranked servers.

How many players are on [AU] Janis Build Server at the moment?

The live count for [AU] Janis Build Server stands at 0 players, out of 15 slots. The seven-day average is 0 players; the peak reached 2. Over the last 48 hours, 06:00 UTC drew the highest average: 0 players.

Operator and status

What Rust version is [AU] Janis Build Server on?

Rust network protocol 2635 and build 168909, on Linux, is what [AU] Janis Build Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of [AU] Janis Build Server?

Right now [AU] Janis Build Server is up and running. The uptime it reports puts the last restart at about 29 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 27 September 2026.

How well does [AU] Janis Build Server perform?

The last 48 hours give an average of 175 server fps and a floor of 133. The entity count reached 91,390, covering buildings, deployables and all else in the world. Memory use reached as much as 4,310 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is [AU] Janis Build Server hosted?

No region tag is published by [AU] Janis Build Server; the name it carries points to Oceania. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.161.194.81:20598.

Connecting

How can you connect to [AU] Janis Build Server?

If you would rather use the console, press F1 in Rust and enter client.connect 51.161.194.81:20598. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://discord.com/invite/JwgPyeyXQ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2635,^z,^y,^k,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp15
Max players Player cap: 15.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Gameplay

^k
Build server Base building and practice.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.