Rust Server IndexCard catalogue of Rust servers

Holdings11,893 servers98,350 players402 fresh wipes

Call no.NA14316 On the shelf · online

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 11m ago

Subjects 1. biweekly wipes 2. vanilla3. oxide4. premium
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,316
top 64% · #1441 in NA
Last wipeWiped15 OCT2026 · 13d 23h ago
13d ago · biweekly schedule
Next wipe
59m
Thu 29 Oct, 18:11 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:11 UTC, in 59m. Its biweekly schedule tag · low confidence

usual gap
7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. in 59mThu 29 Oct, 18:11 UTC
  2. in 7d 1hThu 5 Nov, 19:00 UTCFW
  3. in 14d 0hThu 12 Nov, 18:11 UTC
  4. in 28d 0hThu 26 Nov, 18:11 UTC
  5. in 35d 1hThu 3 Dec, 19:00 UTCFW
  6. in 42d 0hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 18:11 UTC13d ago
0 – running 0
11 OCT 2026Sun 11 Oct, 00:45 UTC18d ago
0 – 4.7 days 0
1 OCT 2026Thu 1 Oct, 18:00 UTC FW27d ago
0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 85 on average
37/ 200
NA
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 54 on average
24/ 200
NA
Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 43 on average
28/ 100
NA
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 35 on average
19/ 200
NA
Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 24 on average
11/ 200
NA
Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 22 on average
5/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Hazard's Island | Biweekly?

The name of Hazard's Island | Biweekly does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. Plugins in use: Oxide. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. Entry is limited to players with Rust's premium status. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Hazard's Island | Biweekly?

Hazard's Island | Biweekly runs a procedural map of size 3,800 with seed 1151947884, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Hazard's Island | Biweekly filed under?

Filed under these Rust Server Index lists is Hazard's Island | Biweekly: Community Rust servers, indexed, North American Rust servers and Vanilla Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags are attached to Hazard's Island | Biweekly, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Hazard's Island | Biweekly gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): This server uses Oxide (uMod) for plugins; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Hazard's Island | Biweekly?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak.

How often is Hazard's Island | Biweekly wiped, and on what schedule?

Its schedule is unconfirmed: too few of Hazard's Island | Biweekly's wipes are on record, and the prediction follows the tag. Dated for Thursday 29 October at 18:11 UTC: its next wipe. Its present world dates from 13 days 23 hours. A wipe schedule of every two weeks is published in its tags.

Player counts

What position does Hazard's Island | Biweekly hold among Rust servers?

On seven-day player hours, Hazard's Island | Biweekly takes #14,316 overall and #1,441 in North America, within the top 64% of ranked servers.

What does the player count on Hazard's Island | Biweekly look like?

Filed under live counts: Hazard's Island | Biweekly, 0 players on 50 slots at present. The seven-day average is 0 players; the peak reached 1.

Server details

What Rust version is Hazard's Island | Biweekly on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Hazard's Island | Biweekly. To join you need the same protocol; Steam handles the update.

Is Hazard's Island | Biweekly reachable, and does it stay up?

The server is live at this moment: Hazard's Island | Biweekly. About 5 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 30 September 2026.

How well does Hazard's Island | Biweekly perform?

Server fps held at 60 on average across the last 48 hours, never dropping below 59. Buildings, deployables and everything else in the world came to as many as 80,498 entities. The peak memory figure stood at 2,390 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of Hazard's Island | Biweekly?

The NA tag places Hazard's Island | Biweekly, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 50.99.7.47:28025.

How to join

What steps lead onto Hazard's Island | Biweekly?

Enter client.connect 50.99.7.47:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Entry is limited to players with Rust's premium status. https://canadiangameforces.com is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide This server uses Oxide (uMod) for plugins.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.