Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 21:45 UTC16d ago |
1 | – | running | 1 |
12 OCT 2026Mon 12 Oct, 08:46 UTC17d ago |
1 | – | 0.5 days | 0 |
9 OCT 2026Fri 9 Oct, 22:30 UTC19d ago |
1 | halved by day 1 | 2.4 days | 1 |
8 OCT 2026Thu 8 Oct, 20:43 UTC20d ago |
1 | – | 1.1 days | 0 |
7 OCT 2026Wed 7 Oct, 00:22 UTC22d ago |
1 | – | 1.8 days | 0 |
6 OCT 2026Tue 6 Oct, 00:17 UTC23d ago |
1 | – | 1 days | 0 |
5 OCT 2026Mon 5 Oct, 17:39 UTC23d ago |
1 | – | 0.3 days | 1 |
4 OCT 2026Sun 4 Oct, 19:10 UTC24d ago |
1 | – | 0.9 days | 1 |
30 SEP 2026Wed 30 Sep, 14:10 UTC29d ago |
1 | – | 4.2 days | 1 |
29 SEP 2026Tue 29 Sep, 20:37 UTC29d ago |
1 | – | 0.7 days | 1 |
17 SEP 2026Thu 17 Sep, 13:45 UTC42d ago |
1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Local Dev Server?
The name of Local Dev Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Tags
Which lists and filters on Rust Server Index is Local Dev Server filed under?
These lists on Rust Server Index take Local Dev Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Local Dev Server, and what do they stand for?
Filed under these tags, as published by Local Dev Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167584 (Build): The game build here is 167584; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on Local Dev Server when wipe day comes?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.
How often is Local Dev Server wiped, and on what schedule?
There is no next wipe to predict for Local Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 days 18 hours is when its current world was made.
Population
How is Local Dev Server ranked compared with the rest?
The seven-day player-hours ranking places Local Dev Server at #13,283, among the top 61% of ranked servers.
Is Local Dev Server quiet or crowded?
At present Local Dev Server is offline; its last sighting was 16 days 17 hours ago.
Operator and status
Which Rust build is Local Dev Server running?
Rust network protocol 2634 and build 167584 on Windows is what you will find on Local Dev Server. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Local Dev Server?
The server is down at this moment; the last sighting of Local Dev Server was 16 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 16 September 2026 it was first seen by Rust Server Index.
What is the location of Local Dev Server?
No region is published by Local Dev Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 50.20.242.36:28015.
Joining the server
What is the way onto Local Dev Server?
Two ways in. Type client.connect 50.20.242.36:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.