SteForceOne Part2
Online 5.83.165.189:25000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 7d 3hThu 5 Nov, 19:00 UTCFW
- in 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 17:56 UTC FW27d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On SteForceOne Part2, which rules and settings apply?
No gather rate appears in the name SteForceOne Part2. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on SteForceOne Part2?
Size 4,250, seed 1855566903: the game generates the procedural map on SteForceOne Part2. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does SteForceOne Part2 appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take SteForceOne Part2: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for SteForceOne Part2?
The server's own tags are listed here, and the game's server browser reads them: SteForceOne Part2 gives gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on SteForceOne Part2 when wipe day comes?
Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.
How often is SteForceOne Part2 wiped, and on what schedule?
With the force wipe, SteForceOne Part2 wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 21 hours.
Player counts
Where does SteForceOne Part2 sit in the rankings?
On player hours over seven days, SteForceOne Part2 takes #15,344, within the top 69% of ranked servers.
How many players are on SteForceOne Part2 at the moment?
SteForceOne Part2 is currently showing 0 players on 50 slots. Averaged over the last seven days, the count is 0 players.
Operator and status
What version does SteForceOne Part2 use?
Rust network protocol 2635 and build 168909, on Windows, is what SteForceOne Part2 runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is SteForceOne Part2, and is it online now?
The server is live at this moment: SteForceOne Part2. Its reported uptime gives the last restart as roughly 12 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 1 October 2026 it was first seen by Rust Server Index.
Is the performance on SteForceOne Part2 good?
Averaged over the last 48 hours, server fps was 10, with a low of 10. Buildings, deployables and everything else in the world came to as many as 100,957 entities. Up to 3,164 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of SteForceOne Part2?
There is no region on record for SteForceOne Part2; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 5.83.165.189:25000.
Joining the server
What steps lead onto SteForceOne Part2?
Two ways in. Type client.connect 5.83.165.189:25000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
