Rust Server IndexCard catalogue of Rust servers

Holdings11,681 servers34,835 players93 fresh wipes

Call no.14107 Off the shelf · offline

Happy Test

Offline 5.206.104.226:28015 checked 27d ago

Subjects 1. modded2. carbon
Players now
1/ 30
3% full
7-day average
0
peak –
Rank
#14,107
top 60%
Last wipeWiped26 SEP2026 · 32d 8h ago
32d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 SEP 2026Sat 26 Sep, 17:50 UTC32d ago
2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 154 on average
27/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
133/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
36/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
13/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
1/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Happy Test, which rules and settings apply?

The name of Happy Test does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Happy Test?

Size 3,000, seed 543625: the game generates the procedural map on Happy Test. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Happy Test filed under?

Filed under these Rust Server Index lists is Happy Test: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on Happy Test?

Filed under these tags, as published by Happy Test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp30 (Max players): Player cap: 30; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Happy Test?

The average peak across its recent wipes is 2 players. 1 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Happy Test follow?

The record holds too few of Happy Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 32 days 8 hours.

Players and ranking

What position does Happy Test hold among Rust servers?

The seven-day player-hours ranking places Happy Test at #14,107, among the top 60% of ranked servers.

How many players are on Happy Test at the moment?

Filed under offline: Happy Test, last seen 27 days 12 hours ago.

Server details

What version does Happy Test use?

Rust network protocol 2633 and build 165217 on Windows is what you will find on Happy Test. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Happy Test, and is it online now?

As of now Happy Test is offline, with its last appearance 27 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 26 September 2026.

Where in the world is Happy Test hosted?

No region is published by Happy Test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 5.206.104.226:28015.

How to join

What is the way onto Happy Test?

If you would rather use the console, press F1 in Rust and enter client.connect 5.206.104.226:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp30
Max players Player cap: 30.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.