LocalServer
Offline 5.18.90.200:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
10 OCT 2026Sat 10 Oct, 16:27 UTC17d ago |
2 | – | running | 2 |
6 OCT 2026Tue 6 Oct, 19:23 UTC21d ago |
2+1 queue | held half | 3.9 days | 0 |
5 OCT 2026Mon 5 Oct, 16:28 UTC22d ago |
2+1 queue | – | 1.1 days | 0 |
27 SEP 2026Sun 27 Sep, 06:30 UTC30d ago |
1 | – | 8.4 days | 1 |
26 SEP 2026Sat 26 Sep, 08:37 UTC31d ago |
1 | – | 0.9 days | 1 |
25 SEP 2026Fri 25 Sep, 21:47 UTC32d ago |
1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on LocalServer?
You will find no gather rate in the name of LocalServer. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on LocalServer?
Generated by the game, the map is procedural on LocalServer.
Lists and filters
Where does LocalServer appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take LocalServer: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to LocalServer, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: LocalServer gives gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): The game build here is 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on LocalServer when wipe day comes?
The average peak across its recent wipes is 2 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
When does LocalServer wipe?
LocalServer wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 17 days 10 hours.
Players and ranking
What position does LocalServer hold among Rust servers?
The seven-day player-hours ranking places LocalServer at #11,588, among the top 54% of ranked servers.
What does the player count on LocalServer look like?
At present LocalServer is offline; its last sighting was 14 days 6 hours ago.
Server details
What version does LocalServer use?
Rust network protocol 2634 and build 166494, on Windows, is what LocalServer runs. Steam keeps your game updated, but the protocol must match for you to join.
Is LocalServer reachable, and does it stay up?
As of now LocalServer is offline, with its last appearance 14 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 25 September 2026 it was first seen by Rust Server Index.
Which region is LocalServer in?
There is no region on record for LocalServer; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 5.18.90.200:28015.
How to join
What steps lead onto LocalServer?
Two ways in. Type client.connect 5.18.90.200:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.