Rust Server IndexCard catalogue of Rust servers

Holdings11,643 servers37,948 players68 fresh wipes

Call no.12181 Off the shelf · offline

LocalServer

Offline 5.18.103.76:28015 checked 22d ago

Subjects 1. modded2. oxide
Players now
2/ 1
200% full
7-day average
0
peak –
Rank
#12,181
top 54%
Last wipeWiped5 OCT2026 · 22d 10h ago
22d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct9 Oct12 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 16:28 UTC22d ago
2 – running 0
2 OCT 2026Fri 2 Oct, 17:34 UTC25d ago
0 – 3 days 0
29 SEP 2026Tue 29 Sep, 20:34 UTC28d ago
0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 160 on average
43/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
128/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
46/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
19/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
7/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
6/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does LocalServer run?

The name of LocalServer does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on LocalServer?

A procedural map, generated by the game, is what LocalServer runs.

Tags

Where does LocalServer appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take LocalServer: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to LocalServer, and what do they stand for?

These are the tags LocalServer publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): Build on file: 166494; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on LocalServer?

At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak.

How often is LocalServer wiped, and on what schedule?

There is no next wipe to predict for LocalServer, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 days 10 hours.

Players and ranking

Where does LocalServer sit in the rankings?

Filed under rankings: #12,181 for LocalServer on seven-day player hours, top 54% overall.

What does the player count on LocalServer look like?

The last check found LocalServer offline, last seen 22 days 5 hours ago.

Operator and status

What Rust version is LocalServer on?

Rust network protocol 2634 and build 166494, on Windows, is what LocalServer runs. Steam keeps your game updated, but the protocol must match for you to join.

Is LocalServer reachable, and does it stay up?

As of now LocalServer is offline, with its last appearance 22 days 5 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 27 September 2026 it was first seen by Rust Server Index.

Which region is LocalServer in?

There is no region on record for LocalServer; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 5.18.103.76:28015.

Connecting

What is the way onto LocalServer?

Enter client.connect 5.18.103.76:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166494
Build Build on file: 166494.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.