Rust Server IndexCard catalogue of Rust servers

Holdings11,635 servers46,789 players97 fresh wipes

Call no.11568 Off the shelf · offline

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 6d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,568
top 52%
Last wipeWiped20 OCT2026 · 7d 15h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 17:06 UTC7d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 09:04 UTC12d ago
1 held half 5.3 days 0
5 OCT 2026Mon 5 Oct, 23:36 UTC22d ago
1 held half 9.4 days 0
3 OCT 2026Sat 3 Oct, 07:37 UTC25d ago
1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Carbon Test (CarbonServer1) run?

No gather rate appears in the name Carbon Test (CarbonServer1). The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Tags and filters

On Rust Server Index, which lists and filters carry Carbon Test (CarbonServer1)?

Filed under these Rust Server Index lists is Carbon Test (CarbonServer1): Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Carbon Test (CarbonServer1)?

These are the tags Carbon Test (CarbonServer1) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Carbon Test (CarbonServer1) when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

When does Carbon Test (CarbonServer1) wipe?

No next wipe can be predicted for Carbon Test (CarbonServer1): its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 7 days 15 hours.

Population

How is Carbon Test (CarbonServer1) ranked compared with the rest?

On player hours over seven days, Carbon Test (CarbonServer1) takes #11,568, within the top 52% of ranked servers.

How many players are on Carbon Test (CarbonServer1) at the moment?

At present Carbon Test (CarbonServer1) is offline; its last sighting was 6 days 1 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1.

Server details

Which Rust build is Carbon Test (CarbonServer1) running?

Rust network protocol 2634 and build 167781, on Windows, is what Carbon Test (CarbonServer1) runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Carbon Test (CarbonServer1) reachable, and does it stay up?

Last seen 6 days 1 hours ago, Carbon Test (CarbonServer1) is offline right now. Uptime for the last 7 full days came to 2%, 4 hours out of 168. On 2 October 2026 it was first seen by Rust Server Index.

Where in the world is Carbon Test (CarbonServer1) hosted?

There is no region on record for Carbon Test (CarbonServer1); it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 5.178.138.150:28015.

Connecting

What steps lead onto Carbon Test (CarbonServer1)?

Enter client.connect 5.178.138.150:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.