Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Apollo Local Dev, which rules and settings apply?
The name of Apollo Local Dev does not state a gather rate. A maximum of 32 players per group applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Apollo Local Dev?
Size 1,000, seed 12345: the game generates the procedural map on Apollo Local Dev. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Apollo Local Dev?
These lists on Rust Server Index take Apollo Local Dev: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for Apollo Local Dev?
These are the tags Apollo Local Dev publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): Player cap: 20; ts32 (Group limit): Groups are capped at 32; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How often is Apollo Local Dev wiped, and on what schedule?
Apollo Local Dev's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 6 days 18 hours.
Players and ranking
What position does Apollo Local Dev hold among Rust servers?
Filed under rankings: #15,326 for Apollo Local Dev on seven-day player hours, top 69% overall.
How many players are on Apollo Local Dev at the moment?
At present Apollo Local Dev is offline; its last sighting was 6 days 18 hours ago. Averaged over the last seven days, the count is 0 players.
Operator and status
Which Rust build is Apollo Local Dev running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Apollo Local Dev. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Apollo Local Dev?
The server is down at this moment; the last sighting of Apollo Local Dev was 6 days 18 hours ago. Of the last 6 full days, 0 of 144 hours were up, 0% of the time. On 22 October 2026 it was first seen by Rust Server Index.
What is the location of Apollo Local Dev?
Apollo Local Dev gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 5.175.164.193:28015.
How to join
What is the way onto Apollo Local Dev?
If you would rather use the console, press F1 in Rust and enter client.connect 5.175.164.193:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z
Game
gmrust
mp20
ts32
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.