Rust Server IndexCard catalogue of Rust servers

Holdings11,621 servers32,314 players65 fresh wipes

Call no.15351 On the shelf · online

Chill Squad

Online 47.36.116.177:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipeWiped22 OCT2026 · 6d 13h ago
6d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 15:08 UTC6d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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EU
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Chill Squad?

The name of Chill Squad does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Chill Squad?

Generated by the game, the procedural map of Chill Squad has size 6,000 and seed 19801981. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Chill Squad filed under?

These lists on Rust Server Index take Chill Squad: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Chill Squad?

Filed under these tags, as published by Chill Squad and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Chill Squad?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

Which wipe timetable does Chill Squad follow?

The record holds too few of Chill Squad's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 6 days 13 hours is when its current world was made.

Player counts

How is Chill Squad ranked compared with the rest?

On player hours over seven days, Chill Squad takes #15,351, within the top 69% of ranked servers.

Is Chill Squad quiet or crowded?

Chill Squad is currently showing 0 players on 50 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

What Rust version is Chill Squad on?

Rust network protocol 2635 and build 168909, on Windows, is what Chill Squad runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Chill Squad?

The server is live at this moment: Chill Squad. About 5 days 3 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 152 of 168 hours were up, 90% of the time. The earliest sighting at Rust Server Index is 20 September 2026.

How well does Chill Squad perform?

Averaged over the last 48 hours, server fps was 86, with a low of 70. Buildings, deployables and everything else in the world came to as many as 205,041 entities. The peak memory figure stood at 5,416 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Chill Squad hosted?

Chill Squad gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 47.36.116.177:28015.

How to join

How can you connect to Chill Squad?

If you would rather use the console, press F1 in Rust and enter client.connect 47.36.116.177:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/tYWh73JB2s.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players 50 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.