Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players103 fresh wipes

Call no.16170 Off the shelf · offline

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 33d ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide5. pve
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,170
top 71%
Last wipeWiped3 SEP2026 · 55d 0h ago
55d ago · monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?

You will find no gather rate in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The default group limit of 8 players applies. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.

What is the map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Generated by the game, the procedural map of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | has size 4,250 and seed 907808716. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The Rust Server Index lists that include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | are Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The server's own tags are listed here, and the game's server browser reads them: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): Build on file: 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

Which wipe timetable does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | follow?

the force wipe is the basis for the estimate of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 55 days. Its tags state a wipe schedule of once a month.

Population

How is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | ranked compared with the rest?

The seven-day player-hours ranking places [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, among the top 71% of ranked servers.

What does the player count on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | look like?

At present [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline; its last sighting was 33 days 14 hours ago.

Server facts

What version does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | use?

Rust network protocol 2633 and build 165217 on Windows is what you will find on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. To join you need the same protocol; Steam handles the update.

How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online now?

Last seen 33 days 14 hours ago, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Which region is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | in?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | gives no region tag, so the name is the only pointer, and it points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 47.25.226.71:28015.

How to join

What is the way onto [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

If you would rather use the console, press F1 in Rust and enter client.connect 47.25.226.71:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://callmegumbi.github.io/dead-signal-website/index.html is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Your client must run protocol 2633 to connect.
cs165217
Build Build on file: 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.