Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
8 OCT 2026Thu 8 Oct, 17:58 UTC20d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Coastal City | Footprint Prototype, which rules and settings apply?
You will find no gather rate in the name of Coastal City | Footprint Prototype. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Tags and filters
On Rust Server Index, which lists and filters carry Coastal City | Footprint Prototype?
Filed under these Rust Server Index lists is Coastal City | Footprint Prototype: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Coastal City | Footprint Prototype?
Filed under these tags, as published by Coastal City | Footprint Prototype and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp12 (Max players): The queue ceiling sits at 12; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Coastal City | Footprint Prototype when wipe day comes?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
How often is Coastal City | Footprint Prototype wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of Coastal City | Footprint Prototype's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 14 hours.
Population
What position does Coastal City | Footprint Prototype hold among Rust servers?
On player hours over seven days, Coastal City | Footprint Prototype takes #15,825, within the top 72% of ranked servers.
What does the player count on Coastal City | Footprint Prototype look like?
The last check found Coastal City | Footprint Prototype offline, last seen 20 days 10 hours ago.
Operator and status
What version does Coastal City | Footprint Prototype use?
Rust network protocol 2634 and build 166652 on Windows is what you will find on Coastal City | Footprint Prototype. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Coastal City | Footprint Prototype?
Last seen 20 days 10 hours ago, Coastal City | Footprint Prototype is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 7 October 2026 it was first seen by Rust Server Index.
Which region is Coastal City | Footprint Prototype in?
No region is published by Coastal City | Footprint Prototype. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 47.194.150.81:28025.
Connecting
What steps lead onto Coastal City | Footprint Prototype?
Enter client.connect 47.194.150.81:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp12
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.