Rust Server IndexCard catalogue of Rust servers

Holdings11,725 servers63,058 players188 fresh wipes

Call no.14373 Off the shelf · offline

Testserver-1111

Offline 46.251.234.137:11600 checked 33d ago

Subjects 1. modded2. oxide
Players now
1/ 20
5% full
7-day average
0
peak –
Rank
#14,373
top 61%
Last wipeWiped25 SEP2026 · 34d 3h ago
34d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Testserver-1111?

No gather rate appears in the name Testserver-1111. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Testserver-1111?

A procedural map, generated by the game, is what Testserver-1111 runs.

Tags

Which lists and filters on Rust Server Index is Testserver-1111 filed under?

These lists on Rust Server Index take Testserver-1111: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Testserver-1111?

The server's own tags are listed here, and the game's server browser reads them: Testserver-1111 gives gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

When does Testserver-1111 wipe?

The record holds too few of Testserver-1111's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 34 days 3 hours.

Population

What position does Testserver-1111 hold among Rust servers?

The seven-day player-hours ranking places Testserver-1111 at #14,373, among the top 61% of ranked servers.

What does the player count on Testserver-1111 look like?

At present Testserver-1111 is offline; its last sighting was 33 days 5 hours ago.

Operator and status

What Rust version is Testserver-1111 on?

Rust network protocol 2633 and build 165217, on Windows, is what Testserver-1111 runs. To join you need the same protocol; Steam handles the update.

Is Testserver-1111 reachable, and does it stay up?

As of now Testserver-1111 is offline, with its last appearance 33 days 5 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 25 September 2026.

Where in the world is Testserver-1111 hosted?

No region is published by Testserver-1111. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 46.251.234.137:11600.

How to join

How can you connect to Testserver-1111?

If you would rather use the console, press F1 in Rust and enter client.connect 46.251.234.137:11600. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp20
Max players 20 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.