Rust Server IndexCard catalogue of Rust servers

Holdings11,658 servers44,769 players104 fresh wipes

Call no.13924 On the shelf · online

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 12m ago

Subjects 1. modded2. oxide
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,924
top 63%
Last wipeWiped23 OCT2026 · 4d 15h ago
4d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 09:51 UTC4d ago
1 – running 0
17 OCT 2026Sat 17 Oct, 20:03 UTC10d ago
1 halved by day 2 5.6 days 0
15 OCT 2026Thu 15 Oct, 21:00 UTC12d ago
1 – 2 days 0
30 SEP 2026Wed 30 Sep, 20:44 UTC27d ago
0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
41/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
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CSL Scenery Budget Testgroups of 8+ · 85 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Worldwar BetBoom [dev] run?

No gather rate appears in the name Worldwar BetBoom [dev]. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Worldwar BetBoom [dev]?

Generated by the game, the procedural map of Worldwar BetBoom [dev] has size 4,500 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

Which lists and filters on Rust Server Index is Worldwar BetBoom [dev] filed under?

The Rust Server Index lists that include Worldwar BetBoom [dev] are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Worldwar BetBoom [dev]?

Filed under these tags, as published by Worldwar BetBoom [dev] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Worldwar BetBoom [dev]?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

When does Worldwar BetBoom [dev] wipe?

Worldwar BetBoom [dev] wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 15 hours is when its current world was made.

Players and ranking

How is Worldwar BetBoom [dev] ranked compared with the rest?

On player hours over seven days, Worldwar BetBoom [dev] takes #13,924, within the top 63% of ranked servers.

What does the player count on Worldwar BetBoom [dev] look like?

Filed under live counts: Worldwar BetBoom [dev], 0 players on 100 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1.

Server details

What version does Worldwar BetBoom [dev] use?

Rust network protocol 2635 and build 168909, on Linux, is what Worldwar BetBoom [dev] runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Worldwar BetBoom [dev]?

The server is live at this moment: Worldwar BetBoom [dev]. Its reported uptime gives the last restart as roughly 3 days 11 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 29 September 2026 it was first seen by Rust Server Index.

Is the performance on Worldwar BetBoom [dev] good?

The last 48 hours give an average of 199 server fps and a floor of 165. The entity count reached 62,708, covering buildings, deployables and all else in the world. Up to 3,453 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is Worldwar BetBoom [dev] hosted?

Worldwar BetBoom [dev] gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 46.174.50.219:28015.

How to join

What is the way onto Worldwar BetBoom [dev]?

Two ways in. Type client.connect 46.174.50.219:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.