ZONE_51
Online 46.174.48.131:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 13:22 UTC3d ago |
1 | – | running | 0 |
13 OCT 2026Tue 13 Oct, 20:28 UTC14d ago |
1 | halved by day 2 | 10.7 days | 0 |
10 OCT 2026Sat 10 Oct, 12:00 UTC17d ago |
1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does ZONE_51 run?
The name of ZONE_51 does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on ZONE_51?
Size 4,000, seed 1337: the game generates the procedural map on ZONE_51. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry ZONE_51?
These lists on Rust Server Index take ZONE_51: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to ZONE_51, and what do they stand for?
These are the tags ZONE_51 publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at ZONE_51?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 2.
When does ZONE_51 wipe?
ZONE_51 wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 3 days 9 hours is when its current world was made.
Population
Where does ZONE_51 sit in the rankings?
On player hours over seven days, ZONE_51 takes #9,008, within the top 41% of ranked servers.
What does the player count on ZONE_51 look like?
Filed under live counts: ZONE_51, 0 players on 100 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1.
Server facts
Which Rust build is ZONE_51 running?
Rust network protocol 2635 and build 168909, on Linux, is what ZONE_51 runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is ZONE_51, and is it online now?
The server is live at this moment: ZONE_51. About 3 days 7 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 10 October 2026.
What is performance like on ZONE_51?
Averaged over the last 48 hours, server fps was 99, with a low of 60. Buildings, deployables and everything else in the world came to as many as 91,299 entities. The peak memory figure stood at 3,522 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of ZONE_51?
No region is published by ZONE_51. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 46.174.48.131:28015.
How to join
How can you connect to ZONE_51?
If you would rather use the console, press F1 in Rust and enter client.connect 46.174.48.131:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://m.vk.ru/ is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.