PVE 1 TEST
Offline 46.173.129.3:28015 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 10:53 UTC20h ago |
– | – | running | 0 |
22 OCT 2026Thu 22 Oct, 15:45 UTC5d ago |
1 | halved by day 2 | 4.8 days | 0 |
14 OCT 2026Wed 14 Oct, 18:22 UTC13d ago |
1 | held half | 7.9 days | 0 |
13 OCT 2026Tue 13 Oct, 23:06 UTC14d ago |
1 | – | 0.8 days | 0 |
12 OCT 2026Mon 12 Oct, 16:33 UTC15d ago |
1 | – | 1.3 days | 0 |
2 OCT 2026Fri 2 Oct, 12:21 UTC25d ago |
1 | held half | 10.2 days | 0 |
1 OCT 2026Thu 1 Oct, 18:35 UTC FW26d ago |
1 | – | 0.7 days | 0 |
1 OCT 2026Thu 1 Oct, 11:45 UTC26d ago |
1 | – | 0.3 days | 0 |
30 SEP 2026Wed 30 Sep, 18:58 UTC27d ago |
1 | – | 0.7 days | 1 |
28 SEP 2026Mon 28 Sep, 23:25 UTC29d ago |
1 | – | 1.8 days | 1 |
28 SEP 2026Mon 28 Sep, 14:47 UTC29d ago |
1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on PVE 1 TEST?
The name of PVE 1 TEST does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on PVE 1 TEST?
A procedural map, generated by the game, is what PVE 1 TEST runs.
Lists and filters
Which lists and filters on Rust Server Index is PVE 1 TEST filed under?
These lists on Rust Server Index take PVE 1 TEST: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for PVE 1 TEST?
The server's own tags are listed here, and the game's server browser reads them: PVE 1 TEST gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on PVE 1 TEST?
Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
How often is PVE 1 TEST wiped, and on what schedule?
PVE 1 TEST wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 20 hours.
Population
How is PVE 1 TEST ranked compared with the rest?
On player hours over seven days, PVE 1 TEST takes #10,480, within the top 47% of ranked servers.
Is PVE 1 TEST quiet or crowded?
Filed under offline: PVE 1 TEST, last seen 19 hours ago. The seven-day average is 0 players; the peak reached 1.
Operator and status
What version does PVE 1 TEST use?
Rust network protocol 2635 and build 168909, on Windows, is what PVE 1 TEST runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of PVE 1 TEST?
Last seen 19 hours ago, PVE 1 TEST is offline right now. Uptime for the last 7 full days came to 21%, 36 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Which region is PVE 1 TEST in?
PVE 1 TEST gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 46.173.129.3:28015.
Connecting
What steps lead onto PVE 1 TEST?
Enter client.connect 46.173.129.3:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.