Rust Server IndexCard catalogue of Rust servers

Holdings11,780 servers77,467 players241 fresh wipes

Call no.15863 Off the shelf · offline

My Staging Test Server

Offline 46.147.132.247:28015 checked 20d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,863
top 72%
Last wipeWiped8 OCT2026 · 21d 5h ago
21d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 21 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 17:36 UTC21d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average
75/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

On My Staging Test Server, which rules and settings apply?

You will find no gather rate in the name of My Staging Test Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on My Staging Test Server?

My Staging Test Server runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry My Staging Test Server?

Filed under these Rust Server Index lists is My Staging Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for My Staging Test Server?

The server's own tags are listed here, and the game's server browser reads them: My Staging Test Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs167443 (Build): The game build here is 167443; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on My Staging Test Server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 21 hours in.

Which wipe timetable does My Staging Test Server follow?

My Staging Test Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 5 hours is when its current world was made.

Players and ranking

What position does My Staging Test Server hold among Rust servers?

On player hours over seven days, My Staging Test Server takes #15,863, within the top 72% of ranked servers.

What does the player count on My Staging Test Server look like?

At present My Staging Test Server is offline; its last sighting was 20 days 8 hours ago.

Server facts

What version does My Staging Test Server use?

Rust network protocol 2635 and build 167443, on Windows, is what My Staging Test Server runs. To join you need the same protocol; Steam handles the update.

Is My Staging Test Server reachable, and does it stay up?

Last seen 20 days 8 hours ago, My Staging Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 28 September 2026 it was first seen by Rust Server Index.

Where in the world is My Staging Test Server hosted?

There is no region on record for My Staging Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 46.147.132.247:28015.

Joining the server

What is the way onto My Staging Test Server?

Two ways in. Type client.connect 46.147.132.247:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs167443,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs167443
Build The game build here is 167443.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.