Rust Server IndexCard catalogue of Rust servers

Holdings11,609 servers35,650 players58 fresh wipes

Call no.13751 Off the shelf · offline

Local Dev Server

Offline 46.138.18.129:28015 checked 14d ago

Subjects 1. modded2. oxide
Players now
1/ 5
20% full
7-day average
0
peak –
Rank
#13,751
top 64%
Last wipeWiped3 OCT2026 · 24d 8h ago
24d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 19:49 UTC24d ago
1 – running 1
1 OCT 2026Thu 1 Oct, 18:20 UTC FW26d ago
1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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44/ 500
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
51/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
20/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
6/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
6/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Local Dev Server, which rules and settings apply?

No gather rate appears in the name Local Dev Server. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Local Dev Server?

Local Dev Server runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Local Dev Server?

The Rust Server Index lists that include Local Dev Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Local Dev Server?

The server's own tags are listed here, and the game's server browser reads them: Local Dev Server gives gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on Local Dev Server when wipe day comes?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

When does Local Dev Server wipe?

Its rhythm is not yet clear, since the record holds too few of Local Dev Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 24 days 8 hours is when its current world was made.

Players and ranking

How is Local Dev Server ranked compared with the rest?

The seven-day player-hours ranking places Local Dev Server at #13,751, among the top 64% of ranked servers.

What does the player count on Local Dev Server look like?

At present Local Dev Server is offline; its last sighting was 14 days 4 hours ago.

Server details

What Rust version is Local Dev Server on?

Rust network protocol 2634 and build 167781, on Windows, is what Local Dev Server runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Local Dev Server?

Last seen 14 days 4 hours ago, Local Dev Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 17 September 2026.

Where in the world is Local Dev Server hosted?

No region is published by Local Dev Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 46.138.18.129:28015.

Connecting

What steps lead onto Local Dev Server?

Enter client.connect 46.138.18.129:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players Player cap: 5.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.