Rust Server IndexCard catalogue of Rust servers

Holdings11,707 servers67,519 players108 fresh wipes

Call no.15423 On the shelf · online

Cobalt Studios - Bubbas Test Server

Online 45.61.173.40:28069 checked 15m ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ ?
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipeWiped10 OCT2026 · 18d 2h ago
18d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
17.2 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 09:13 UTC18d ago
0 – running 0
23 SEP 2026Wed 23 Sep, 04:26 UTC35d ago
0 – 17.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
177/ 225
EU
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Cobalt Studios - Bubbas Test Server, which rules and settings apply?

The name of Cobalt Studios - Bubbas Test Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Cobalt Studios - Bubbas Test Server?

Cobalt Studios - Bubbas Test Server runs a procedural map of size 3,000 with seed 1234, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Cobalt Studios - Bubbas Test Server filed under?

The Rust Server Index lists that include Cobalt Studios - Bubbas Test Server are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Cobalt Studios - Bubbas Test Server, and what do they stand for?

Filed under these tags, as published by Cobalt Studios - Bubbas Test Server and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): 0 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Cobalt Studios - Bubbas Test Server when wipe day comes?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

How often is Cobalt Studios - Bubbas Test Server wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Cobalt Studios - Bubbas Test Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 18 days 2 hours.

Population

What position does Cobalt Studios - Bubbas Test Server hold among Rust servers?

Filed under rankings: #15,423 for Cobalt Studios - Bubbas Test Server on seven-day player hours, top 69% overall.

What does the player count on Cobalt Studios - Bubbas Test Server look like?

The live count for Cobalt Studios - Bubbas Test Server stands at 0 players. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does Cobalt Studios - Bubbas Test Server use?

Rust network protocol 2634 and build 167398 on Linux is what you will find on Cobalt Studios - Bubbas Test Server. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Cobalt Studios - Bubbas Test Server, and is it online now?

You will find Cobalt Studios - Bubbas Test Server online as of now. The uptime it reports puts the last restart at about 18 days ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Cobalt Studios - Bubbas Test Server perform?

Server fps held at 194 on average across the last 48 hours, never dropping below 164. The entity count reached 43,782, covering buildings, deployables and all else in the world. Memory use reached as much as 4,406 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Cobalt Studios - Bubbas Test Server hosted?

No region is published by Cobalt Studios - Bubbas Test Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 45.61.173.40:28069.

Joining the server

What is the way onto Cobalt Studios - Bubbas Test Server?

Enter client.connect 45.61.173.40:28069 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players 0 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.