Rust Server IndexCard catalogue of Rust servers

Holdings11,752 servers57,724 players129 fresh wipes

Call no.15339 On the shelf · online

NoNameServer

Online 45.61.173.40:28015 checked 7m ago

Subjects 1. vanilla2. modded3. oxide
Players now
0/ ?
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped10 OCT2026 · 18d 13h ago
18d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 09:11 UTC18d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does NoNameServer run?

The name of NoNameServer does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on NoNameServer?

Generated by the game, the procedural map of NoNameServer has size 1,000 and seed 1234. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is NoNameServer filed under?

The Rust Server Index lists that include NoNameServer are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on NoNameServer?

These are the tags NoNameServer publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Player cap: 0; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): The game build here is 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at NoNameServer?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

How often is NoNameServer wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of NoNameServer's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 18 days 13 hours.

Player counts

How is NoNameServer ranked compared with the rest?

Filed under rankings: #15,339 for NoNameServer on seven-day player hours, top 69% overall.

How many players are on NoNameServer at the moment?

As of the latest check, NoNameServer has 0 players. Filed under seven-day average: 0 players.

Server details

Which Rust build is NoNameServer running?

Rust network protocol 2634 and build 167398 on Linux is what you will find on NoNameServer. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is NoNameServer, and is it online now?

The server is live at this moment: NoNameServer. Its reported uptime gives the last restart as roughly 18 days 11 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does NoNameServer perform?

Server fps held at 236 on average across the last 48 hours, never dropping below 224. The entity count reached 2,997, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,443 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is NoNameServer hosted?

There is no region on record for NoNameServer; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 45.61.173.40:28015.

How to join

What steps lead onto NoNameServer?

Two ways in. Type client.connect 45.61.173.40:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players Player cap: 0.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build The game build here is 167398.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.