Rust Server IndexCard catalogue of Rust servers

Holdings11,703 servers41,069 players98 fresh wipes

Call no.NA15300 Off the shelf · offline

LocalDev

Offline NA 45.48.132.9:28015 checked 9d ago

Subjects 1. monthly wipes 2. vanilla3. modded4. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,300
top 69% · #1560 in NA
Last wipeWiped18 OCT2026 · 10d 19h ago
10d ago · monthly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 17hThu 5 Nov, 19:00 UTCFW
  2. in 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 06:15 UTC10d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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3/ 1000
NA
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Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

On LocalDev, which rules and settings apply?

No gather rate appears in the name LocalDev. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on LocalDev?

Generated by the game, the map is procedural on LocalDev.

Tags

Where does LocalDev appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include LocalDev are Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is meant by the tags on LocalDev?

The server's own tags are listed here, and the game's server browser reads them: LocalDev gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): The browser files it under North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at LocalDev?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

When does LocalDev wipe?

One wipe a month is all LocalDev runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 10 days 19 hours is when its current world was made. A monthly wipe schedule is published in its tags.

Population

Where does LocalDev sit in the rankings?

On seven-day player hours, LocalDev takes #15,300 overall and #1,560 in North America, within the top 69% of ranked servers.

How many players are on LocalDev at the moment?

Filed under offline: LocalDev, last seen 9 days 18 hours ago.

Server details

What version does LocalDev use?

Rust network protocol 2634 and build 167781, on Windows, is what LocalDev runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of LocalDev?

As of now LocalDev is offline, with its last appearance 9 days 18 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 18 October 2026.

What is the location of LocalDev?

The NA tag places LocalDev, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 45.48.132.9:28015.

How to join

What steps lead onto LocalDev?

If you would rather use the console, press F1 in Rust and enter client.connect 45.48.132.9:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^z,^y,^m,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.