SpyExpeditions Development Server
Offline 45.175.115.201:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on SpyExpeditions Development Server?
No gather rate appears in the name SpyExpeditions Development Server. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on SpyExpeditions Development Server?
SpyExpeditions Development Server runs a procedural map, which the game generates.
Tags
On Rust Server Index, which lists and filters carry SpyExpeditions Development Server?
The Rust Server Index lists that include SpyExpeditions Development Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for SpyExpeditions Development Server?
Filed under these tags, as published by SpyExpeditions Development Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs162929 (Build): The game build here is 162929; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How often is SpyExpeditions Development Server wiped, and on what schedule?
SpyExpeditions Development Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 55 days 2 hours.
Population
What position does SpyExpeditions Development Server hold among Rust servers?
On player hours over seven days, SpyExpeditions Development Server takes #15,415, within the top – of ranked servers.
What does the player count on SpyExpeditions Development Server look like?
The last check found SpyExpeditions Development Server offline, last seen 40 days 17 hours ago.
Server facts
What Rust version is SpyExpeditions Development Server on?
Rust network protocol 2633 and build 162929, on Windows, is what SpyExpeditions Development Server runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of SpyExpeditions Development Server?
Last seen 40 days 17 hours ago, SpyExpeditions Development Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 16 September 2026 it was first seen by Rust Server Index.
What is the location of SpyExpeditions Development Server?
There is no region on record for SpyExpeditions Development Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 45.175.115.201:28015.
Connecting
What steps lead onto SpyExpeditions Development Server?
Two ways in. Type client.connect 45.175.115.201:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.