Rust Server IndexCard catalogue of Rust servers

Holdings11,685 servers46,119 players121 fresh wipes

Call no.8527 On the shelf · online

BotWorld Dev

Online 45.170.73.64:28015 checked 6m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#8,527
top 38%
Last wipeWiped27 OCT2026 · 22h ago
22h ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 02:49 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 02:49 UTC22h ago
– – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on BotWorld Dev?

The name of BotWorld Dev does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on BotWorld Dev?

BotWorld Dev runs a procedural map, which the game generates.

Tags and filters

Which lists and filters on Rust Server Index is BotWorld Dev filed under?

Filed under these Rust Server Index lists is BotWorld Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for BotWorld Dev?

The server's own tags are listed here, and the game's server browser reads them: BotWorld Dev gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is BotWorld Dev wiped, and on what schedule?

BotWorld Dev's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 hours.

Players and ranking

What position does BotWorld Dev hold among Rust servers?

On player hours over seven days, BotWorld Dev takes #8,527, within the top 38% of ranked servers.

How many players are on BotWorld Dev at the moment?

BotWorld Dev is currently showing 0 players on 10 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.

Operator and status

Which Rust build is BotWorld Dev running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on BotWorld Dev. To join you need the same protocol; Steam handles the update.

How reliable is BotWorld Dev, and is it online now?

The server is live at this moment: BotWorld Dev. It was up 104 of 144 hours across the last 6 full days, or 72% of the time. It was first recorded by Rust Server Index on 21 October 2026.

Where in the world is BotWorld Dev hosted?

There is no region on record for BotWorld Dev; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 45.170.73.64:28015.

Joining the server

What steps lead onto BotWorld Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 45.170.73.64:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.