Rust 170 Devblog
Online 45.157.118.153:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 23:28 UTC2d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Rust 170 Devblog, which rules and settings apply?
No gather rate appears in the name Rust 170 Devblog. No group limit is published. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust 170 Devblog?
Generated by the game, the procedural map of Rust 170 Devblog has size 4,000 and seed 170. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Rust 170 Devblog?
The Rust Server Index lists that include Rust 170 Devblog are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 3 days.
How should you read the tags listed for Rust 170 Devblog?
The server's own tags are listed here, and the game's server browser reads them: Rust 170 Devblog gives mp200 (Max players): Player cap: 200; v2001 (Protocol): Joining needs you on game protocol 2001; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this under Modded; h6de18208 (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Rust 170 Devblog?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.
When does Rust 170 Devblog wipe?
The record holds too few of Rust 170 Devblog's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 2 days 3 hours.
Players and ranking
How is Rust 170 Devblog ranked compared with the rest?
The seven-day player-hours ranking places Rust 170 Devblog at #8,141, among the top 37% of ranked servers.
Is Rust 170 Devblog quiet or crowded?
Rust 170 Devblog is currently showing 0 players on 200 slots. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.
Server facts
Which Rust build is Rust 170 Devblog running?
Rust network protocol 2001 on Windows is what you will find on Rust 170 Devblog. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Rust 170 Devblog, and is it online now?
The server is live at this moment: Rust 170 Devblog. Its reported uptime gives the last restart as roughly 3 hours ago. Of the last 2 full days, 10 of 48 hours were up, 21% of the time. The earliest sighting at Rust Server Index is 26 October 2026.
What is performance like on Rust 170 Devblog?
Server fps held at 255 on average across the last 48 hours, never dropping below 226. Buildings, deployables and everything else in the world came to as many as 36,565 entities. Up to 539 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of Rust 170 Devblog?
No region is published by Rust 170 Devblog. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 45.157.118.153:28015.
Connecting
What is the way onto Rust 170 Devblog?
Enter client.connect 45.157.118.153:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as oxide,modded,mp200,v2001,h6de18208,stok
Game
mp200
v2001
Mods and access
oxide
modded
Other
h6de18208
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.