Rust Server IndexCard catalogue of Rust servers

Holdings11,693 servers37,293 players93 fresh wipes

Call no.8141 On the shelf · online

Rust 170 Devblog

Online 45.157.118.153:28015 checked 13m ago

Subjects 1. modded
Players now
0/ 200
0% full
7-day average
1
peak 1
Rank
#8,141
top 37%
Last wipeWiped26 OCT2026 · 2d 3h ago
2d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75103:0016:0020:0022:0023:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040003:0016:0020:0022:0023:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 23:28 UTC2d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 155 on average
28/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
131/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
33/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
13/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
1/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Rust 170 Devblog, which rules and settings apply?

No gather rate appears in the name Rust 170 Devblog. No group limit is published. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the map on Rust 170 Devblog?

Generated by the game, the procedural map of Rust 170 Devblog has size 4,000 and seed 170. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Rust 170 Devblog?

The Rust Server Index lists that include Rust 170 Devblog are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 3 days.

How should you read the tags listed for Rust 170 Devblog?

The server's own tags are listed here, and the game's server browser reads them: Rust 170 Devblog gives mp200 (Max players): Player cap: 200; v2001 (Protocol): Joining needs you on game protocol 2001; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this under Modded; h6de18208 (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on Rust 170 Devblog?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.

When does Rust 170 Devblog wipe?

The record holds too few of Rust 170 Devblog's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 2 days 3 hours.

Players and ranking

How is Rust 170 Devblog ranked compared with the rest?

The seven-day player-hours ranking places Rust 170 Devblog at #8,141, among the top 37% of ranked servers.

Is Rust 170 Devblog quiet or crowded?

Rust 170 Devblog is currently showing 0 players on 200 slots. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.

Server facts

Which Rust build is Rust 170 Devblog running?

Rust network protocol 2001 on Windows is what you will find on Rust 170 Devblog. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Rust 170 Devblog, and is it online now?

The server is live at this moment: Rust 170 Devblog. Its reported uptime gives the last restart as roughly 3 hours ago. Of the last 2 full days, 10 of 48 hours were up, 21% of the time. The earliest sighting at Rust Server Index is 26 October 2026.

What is performance like on Rust 170 Devblog?

Server fps held at 255 on average across the last 48 hours, never dropping below 226. Buildings, deployables and everything else in the world came to as many as 36,565 entities. Up to 539 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Rust 170 Devblog?

No region is published by Rust 170 Devblog. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 45.157.118.153:28015.

Connecting

What is the way onto Rust 170 Devblog?

Enter client.connect 45.157.118.153:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players Player cap: 200.
v2001
Protocol Joining needs you on game protocol 2001.

Mods and access

oxide
Oxide This server uses Oxide (uMod) for plugins.
modded
Modded Plugins or changed settings put this under Modded.

Other

h6de18208
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.
stok
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.