Rust Server IndexCard catalogue of Rust servers

Holdings11,766 servers65,323 players190 fresh wipes

Call no.16011 Off the shelf · offline

[WIP] Hallowner-Server

Offline 42.114.18.19:28015 checked 25d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,011
top 70%
Last wipeWiped3 OCT2026 · 25d 20h ago
25d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On [WIP] Hallowner-Server, which rules and settings apply?

No gather rate appears in the name [WIP] Hallowner-Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [WIP] Hallowner-Server?

Generated by the game, the map is procedural on [WIP] Hallowner-Server.

Tags and filters

Where does [WIP] Hallowner-Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include [WIP] Hallowner-Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to [WIP] Hallowner-Server, and what do they stand for?

Filed under these tags, as published by [WIP] Hallowner-Server and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does [WIP] Hallowner-Server follow?

The record holds too few of [WIP] Hallowner-Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 20 hours is when its current world was made.

Player counts

How is [WIP] Hallowner-Server ranked compared with the rest?

The seven-day player-hours ranking places [WIP] Hallowner-Server at #16,011, among the top 70% of ranked servers.

Is [WIP] Hallowner-Server quiet or crowded?

At present [WIP] Hallowner-Server is offline; its last sighting was 25 days 19 hours ago.

Operator and status

What Rust version is [WIP] Hallowner-Server on?

Rust network protocol 2634 and build 166652, on Windows, is what [WIP] Hallowner-Server runs. Steam keeps your game updated, but the protocol must match for you to join.

Is [WIP] Hallowner-Server reachable, and does it stay up?

The server is down at this moment; the last sighting of [WIP] Hallowner-Server was 25 days 19 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 3 October 2026 it was first seen by Rust Server Index.

Which region is [WIP] Hallowner-Server in?

[WIP] Hallowner-Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 42.114.18.19:28015.

Connecting

What steps lead onto [WIP] Hallowner-Server?

If you would rather use the console, press F1 in Rust and enter client.connect 42.114.18.19:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode Unmodified survival rules.
mp10
Max players 10 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.