Gamers_Republic Test Server
Offline 41.76.213.81:28025 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
13 OCT 2026Tue 13 Oct, 19:52 UTC14d ago |
1 | – | running | 0 |
3 OCT 2026Sat 3 Oct, 06:59 UTC25d ago |
0 | – | 10.5 days | 0 |
16 SEP 2026Wed 16 Sep, 11:04 UTC41d ago |
1 | halved by day 1 | 16.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Gamers_Republic Test Server?
The name of Gamers_Republic Test Server does not state a gather rate. A maximum of 50 players per group applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Gamers_Republic Test Server?
Gamers_Republic Test Server runs a procedural map of size 3,500 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry Gamers_Republic Test Server?
The Rust Server Index lists that include Gamers_Republic Test Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Gamers_Republic Test Server?
Filed under these tags, as published by Gamers_Republic Test Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts50 (Group limit): 50 is the largest team allowed; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on Gamers_Republic Test Server?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does Gamers_Republic Test Server follow?
No next wipe can be predicted for Gamers_Republic Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 14 days 14 hours.
Population
What position does Gamers_Republic Test Server hold among Rust servers?
Filed under rankings: #13,610 for Gamers_Republic Test Server on seven-day player hours, top 61% overall.
What does the player count on Gamers_Republic Test Server look like?
The last check found Gamers_Republic Test Server offline, last seen 2 days 14 hours ago. Averaged across seven days: 0 players, peaking at 1.
Server details
Which Rust build is Gamers_Republic Test Server running?
Rust network protocol 2634 and build 167781 on Windows is what you will find on Gamers_Republic Test Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Gamers_Republic Test Server, and is it online now?
Last seen 2 days 14 hours ago, Gamers_Republic Test Server is offline right now. Of the last 7 full days, 117 of 168 hours were up, 70% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Where in the world is Gamers_Republic Test Server hosted?
There is no region on record for Gamers_Republic Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 41.76.213.81:28025.
How to join
What is the way onto Gamers_Republic Test Server?
Two ways in. Type client.connect 41.76.213.81:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://gamersrepublic91.wixsite.com/gamers_republic.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z
Game
gmrust
mp50
ts50
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
