Rust Server IndexCard catalogue of Rust servers

Holdings11,695 servers50,964 players104 fresh wipes

Call no.15962 Off the shelf · offline

RustDev staging test (local only)

Offline 38.64.19.137:28115 checked 25d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipeWiped4 OCT2026 · 25d 5h ago
25d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RustDev staging test (local only), which rules and settings apply?

No gather rate appears in the name RustDev staging test (local only). The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RustDev staging test (local only)?

A procedural map, generated by the game, is what RustDev staging test (local only) runs.

Tags

Which lists and filters on Rust Server Index is RustDev staging test (local only) filed under?

These lists on Rust Server Index take RustDev staging test (local only): Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for RustDev staging test (local only)?

Filed under these tags, as published by RustDev staging test (local only) and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166655 (Build): Build on file: 166655; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

When does RustDev staging test (local only) wipe?

RustDev staging test (local only)'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 25 days 5 hours.

Players and ranking

How is RustDev staging test (local only) ranked compared with the rest?

On player hours over seven days, RustDev staging test (local only) takes #15,962, within the top 71% of ranked servers.

What does the player count on RustDev staging test (local only) look like?

At present RustDev staging test (local only) is offline; its last sighting was 25 days 4 hours ago.

Operator and status

Which Rust build is RustDev staging test (local only) running?

Rust network protocol 2634 and build 166655 on Windows is what you will find on RustDev staging test (local only). Steam keeps your game updated, but the protocol must match for you to join.

Is RustDev staging test (local only) reachable, and does it stay up?

The server is down at this moment; the last sighting of RustDev staging test (local only) was 25 days 4 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 4 October 2026 it was first seen by Rust Server Index.

What is the location of RustDev staging test (local only)?

There is no region on record for RustDev staging test (local only); it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 38.64.19.137:28115.

Joining the server

How can you connect to RustDev staging test (local only)?

Two ways in. Type client.connect 38.64.19.137:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166655
Build Build on file: 166655.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.