Rust Server IndexCard catalogue of Rust servers

Holdings11,888 servers103,775 players413 fresh wipes

Call no.15137 Off the shelf · offline

RustDev release test (local only)

Offline 38.64.19.109:28015 checked 13d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,137
top 70%
Last wipeWiped4 OCT2026 · 24d 21h ago
24d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct15 Oct18 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on RustDev release test (local only)?

You will find no gather rate in the name of RustDev release test (local only). The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RustDev release test (local only)?

Generated by the game, the map is procedural on RustDev release test (local only).

Tags

On Rust Server Index, which lists and filters carry RustDev release test (local only)?

Filed under these Rust Server Index lists is RustDev release test (local only): Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to RustDev release test (local only), and what do they stand for?

Filed under these tags, as published by RustDev release test (local only) and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

Which wipe timetable does RustDev release test (local only) follow?

Its rhythm is not yet clear, since the record holds too few of RustDev release test (local only)'s wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 21 hours is when its current world was made.

Players and ranking

What position does RustDev release test (local only) hold among Rust servers?

On player hours over seven days, RustDev release test (local only) takes #15,137, within the top 70% of ranked servers.

What does the player count on RustDev release test (local only) look like?

At present RustDev release test (local only) is offline; its last sighting was 13 days 15 hours ago.

Server facts

What version does RustDev release test (local only) use?

Rust network protocol 2634 and build 167781, on Windows, is what RustDev release test (local only) runs. The protocol must match before you can join, and Steam takes care of updating it.

Is RustDev release test (local only) reachable, and does it stay up?

The server is down at this moment; the last sighting of RustDev release test (local only) was 13 days 15 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 10 October 2026.

Where in the world is RustDev release test (local only) hosted?

There is no region on record for RustDev release test (local only); it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 38.64.19.109:28015.

How to join

What steps lead onto RustDev release test (local only)?

Two ways in. Type client.connect 38.64.19.109:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.