Rust Server IndexCard catalogue of Rust servers

Holdings11,711 servers58,911 players176 fresh wipes

Call no.15338 Off the shelf · offline

RustDev release-2 test (local only)

Offline 38.64.18.124:28415 checked 4d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipeWiped11 OCT2026 · 17d 14h ago
17d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 23:09 UTC8d ago
1 – running 0
20 OCT 2026Tue 20 Oct, 01:09 UTC9d ago
1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on RustDev release-2 test (local only)?

You will find no gather rate in the name of RustDev release-2 test (local only). The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on RustDev release-2 test (local only)?

Generated by the game, the map is procedural on RustDev release-2 test (local only).

Tags

On Rust Server Index, which lists and filters carry RustDev release-2 test (local only)?

The Rust Server Index lists that include RustDev release-2 test (local only) are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to RustDev release-2 test (local only), and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: RustDev release-2 test (local only) gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at RustDev release-2 test (local only)?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

How often is RustDev release-2 test (local only) wiped, and on what schedule?

RustDev release-2 test (local only)'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 17 days 14 hours.

Population

What position does RustDev release-2 test (local only) hold among Rust servers?

On player hours over seven days, RustDev release-2 test (local only) takes #15,338, within the top 69% of ranked servers.

Is RustDev release-2 test (local only) quiet or crowded?

At present RustDev release-2 test (local only) is offline; its last sighting was 4 days 10 hours ago. 0 players is the average over the past seven days.

Server facts

What Rust version is RustDev release-2 test (local only) on?

Rust network protocol 2635 and build 168909, on Windows, is what RustDev release-2 test (local only) runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is RustDev release-2 test (local only), and is it online now?

The server is down at this moment; the last sighting of RustDev release-2 test (local only) was 4 days 10 hours ago. Of the last 7 full days, 13 of 168 hours were up, 8% of the time. On 16 October 2026 it was first seen by Rust Server Index.

What is the location of RustDev release-2 test (local only)?

There is no region on record for RustDev release-2 test (local only); it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 38.64.18.124:28415.

Joining the server

What steps lead onto RustDev release-2 test (local only)?

If you would rather use the console, press F1 in Rust and enter client.connect 38.64.18.124:28415. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.