Rust Server IndexCard catalogue of Rust servers

Holdings11,692 servers37,024 players87 fresh wipes

Call no.12822 Off the shelf · offline

RustDev release test (local only)

Offline 38.64.18.124:28015 checked 2d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#12,822
top 58%
Last wipeWiped4 OCT2026 · 24d 6h ago
24d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 01:51 UTC6d ago
1 – running 0
20 OCT 2026Tue 20 Oct, 22:42 UTC8d ago
0 – 2.1 days 0
19 OCT 2026Mon 19 Oct, 22:47 UTC9d ago
1 – 1 days 0
18 OCT 2026Sun 18 Oct, 23:44 UTC10d ago
1 – 1 days 0
16 OCT 2026Fri 16 Oct, 23:12 UTC12d ago
0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on RustDev release test (local only)?

No gather rate appears in the name RustDev release test (local only). The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RustDev release test (local only)?

RustDev release test (local only) runs a procedural map, which the game generates.

Tags

Where does RustDev release test (local only) appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is RustDev release test (local only): Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to RustDev release test (local only), and what do they stand for?

These are the tags RustDev release test (local only) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on RustDev release test (local only)?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does RustDev release test (local only) follow?

No next wipe can be predicted for RustDev release test (local only): its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 6 hours.

Player counts

How is RustDev release test (local only) ranked compared with the rest?

The seven-day player-hours ranking places RustDev release test (local only) at #12,822, among the top 58% of ranked servers.

How many players are on RustDev release test (local only) at the moment?

The last check found RustDev release test (local only) offline, last seen 2 days 8 hours ago. The seven-day average is 0 players; the peak reached 1.

Server details

Which Rust build is RustDev release test (local only) running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on RustDev release test (local only). To join you need the same protocol; Steam handles the update.

Is RustDev release test (local only) reachable, and does it stay up?

Last seen 2 days 8 hours ago, RustDev release test (local only) is offline right now. It was up 35 of 168 hours across the last 7 full days, or 21% of the time. The earliest sighting at Rust Server Index is 16 October 2026.

Where in the world is RustDev release test (local only) hosted?

No region is published by RustDev release test (local only). What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 38.64.18.124:28015.

Connecting

What is the way onto RustDev release test (local only)?

If you would rather use the console, press F1 in Rust and enter client.connect 38.64.18.124:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.