Rust Server IndexCard catalogue of Rust servers

Holdings11,603 servers34,648 players58 fresh wipes

Call no.15226 On the shelf · online

Rusty Hooks

Online 38.18.78.200:28015 checked 11m ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,226
top 68%
Last wipeWiped23 OCT2026 · 4d 13h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 15:05 UTC4d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Rusty Hooks run?

The name of Rusty Hooks does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Rusty Hooks?

Generated by the game, the procedural map of Rusty Hooks has size 4,000 and seed 18427. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Where does Rusty Hooks appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Rusty Hooks: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Rusty Hooks?

These are the tags Rusty Hooks publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Rusty Hooks when wipe day comes?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is Rusty Hooks wiped, and on what schedule?

Rusty Hooks's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 13 hours.

Players and ranking

How is Rusty Hooks ranked compared with the rest?

The seven-day player-hours ranking places Rusty Hooks at #15,226, among the top 68% of ranked servers.

Is Rusty Hooks quiet or crowded?

The live count for Rusty Hooks stands at 0 players, out of 50 slots. The seven-day average is 0 players; the peak reached 1.

Server details

What version does Rusty Hooks use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Rusty Hooks. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Rusty Hooks, and is it online now?

The server is live at this moment: Rusty Hooks. About 2 days ago, by its own uptime figure, is when it last restarted. Uptime for the last 4 full days came to 100%, 96 hours out of 96. It was first recorded by Rust Server Index on 23 October 2026.

Is the performance on Rusty Hooks good?

Server fps held at 222 on average across the last 48 hours, never dropping below 195. The entity count reached 96,096, covering buildings, deployables and all else in the world. Memory use reached as much as 2,929 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Rusty Hooks hosted?

There is no region on record for Rusty Hooks; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 38.18.78.200:28015.

Joining the server

How can you connect to Rusty Hooks?

Two ways in. Type client.connect 38.18.78.200:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.