Krezos Project mod x1
Offline 37.79.254.3:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
9 OCT 2026Fri 9 Oct, 15:18 UTC18d ago |
1 | – | running | 1 |
7 OCT 2026Wed 7 Oct, 18:16 UTC20d ago |
1 | – | 1.9 days | 0 |
3 OCT 2026Sat 3 Oct, 14:58 UTC24d ago |
1 | held half | 4.1 days | 0 |
2 OCT 2026Fri 2 Oct, 19:38 UTC25d ago |
1 | – | 0.8 days | 0 |
22 SEP 2026Tue 22 Sep, 17:51 UTC35d ago |
2 | halved by day 3 | 10.1 days | 2 |
16 SEP 2026Wed 16 Sep, 15:06 UTC41d ago |
2 | held half | 6.1 days | 0 |
15 SEP 2026Tue 15 Sep, 16:56 UTC42d ago |
2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Krezos Project mod x1?
Filed under gather rates: 1x, as the name of Krezos Project mod x1 states. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
Tags and filters
On Rust Server Index, which lists and filters carry Krezos Project mod x1?
These lists on Rust Server Index take Krezos Project mod x1: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.
How should you read the tags listed for Krezos Project mod x1?
These are the tags Krezos Project mod x1 publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): The game build here is 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What should you expect on Krezos Project mod x1 when wipe day comes?
The average peak across its recent wipes is 1 players. 25 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases, numbers dropped below half by day 3.
How often is Krezos Project mod x1 wiped, and on what schedule?
There is no next wipe to predict for Krezos Project mod x1, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 18 days 13 hours.
Player counts
What position does Krezos Project mod x1 hold among Rust servers?
On player hours over seven days, Krezos Project mod x1 takes #13,631, within the top 62% of ranked servers.
How many players are on Krezos Project mod x1 at the moment?
The last check found Krezos Project mod x1 offline, last seen 17 days 11 hours ago.
Server facts
What Rust version is Krezos Project mod x1 on?
Rust network protocol 2634 and build 167398, on Windows, is what Krezos Project mod x1 runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Krezos Project mod x1?
Last seen 17 days 11 hours ago, Krezos Project mod x1 is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 15 September 2026.
What is the location of Krezos Project mod x1?
No region is published by Krezos Project mod x1. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 37.79.254.3:28015.
Joining the server
How can you connect to Krezos Project mod x1?
Two ways in. Type client.connect 37.79.254.3:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.