Rust Server IndexCard catalogue of Rust servers

Holdings11,753 servers57,310 players132 fresh wipes

Call no.15193 Off the shelf · offline

Beastmaster DEV (local)

Offline 37.48.20.204:28015 checked 11d ago

Subjects 1. modded2. oxide
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,193
top 70%
Last wipeWiped9 OCT2026 · 19d 5h ago
19d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct18 Oct21 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 13:28 UTC18d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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62/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
62/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
51/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
16/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
10/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Beastmaster DEV (local)?

No gather rate appears in the name Beastmaster DEV (local). The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Beastmaster DEV (local)?

Generated by the game, the map is procedural on Beastmaster DEV (local).

Lists and filters

Which lists and filters on Rust Server Index is Beastmaster DEV (local) filed under?

Filed under these Rust Server Index lists is Beastmaster DEV (local): Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Beastmaster DEV (local)?

The server's own tags are listed here, and the game's server browser reads them: Beastmaster DEV (local) gives gmrust (Game mode): Rust survival, as standard; mp4 (Max players): Player cap: 4; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): Build on file: 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Beastmaster DEV (local) when wipe day comes?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

Which wipe timetable does Beastmaster DEV (local) follow?

Its rhythm is not yet clear, since the record holds too few of Beastmaster DEV (local)'s wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 19 days 5 hours is when its current world was made.

Players and ranking

How is Beastmaster DEV (local) ranked compared with the rest?

Filed under rankings: #15,193 for Beastmaster DEV (local) on seven-day player hours, top 70% overall.

What does the player count on Beastmaster DEV (local) look like?

The last check found Beastmaster DEV (local) offline, last seen 11 days 12 hours ago.

Server details

Which Rust build is Beastmaster DEV (local) running?

Rust network protocol 2634 and build 167398 on Windows is what you will find on Beastmaster DEV (local). The protocol must match before you can join, and Steam takes care of updating it.

Is Beastmaster DEV (local) reachable, and does it stay up?

Last seen 11 days 12 hours ago, Beastmaster DEV (local) is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 9 October 2026 it was first seen by Rust Server Index.

What is the location of Beastmaster DEV (local)?

Beastmaster DEV (local) gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 37.48.20.204:28015.

How to join

How can you connect to Beastmaster DEV (local)?

Enter client.connect 37.48.20.204:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp4
Max players Player cap: 4.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build Build on file: 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.