Rustlandia Test
Online 37.230.210.222:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Rustlandia Test run?
The name of Rustlandia Test does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rustlandia Test?
Generated by the game, the procedural map of Rustlandia Test has size 2,000 and seed 543622. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
Where does Rustlandia Test appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rustlandia Test: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Rustlandia Test, and what do they stand for?
Filed under these tags, as published by Rustlandia Test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does Rustlandia Test follow?
Its rhythm is not yet clear, since the record holds too few of Rustlandia Test's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 11 days 9 hours.
Player counts
What position does Rustlandia Test hold among Rust servers?
On player hours over seven days, Rustlandia Test takes #11,355, within the top 51% of ranked servers.
How many players are on Rustlandia Test at the moment?
Rustlandia Test is currently showing 0 players on 10 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
What version does Rustlandia Test use?
Rust network protocol 2635 and build 168909, on Windows, is what Rustlandia Test runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Rustlandia Test?
Right now Rustlandia Test is up and running. About 6 hours ago, by its own uptime figure, is when it last restarted. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. The earliest sighting at Rust Server Index is 18 October 2026.
What is performance like on Rustlandia Test?
Server fps held at 194 on average across the last 48 hours, never dropping below 114. The entity count reached 15,737, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,865 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Rustlandia Test hosted?
Rustlandia Test gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 37.230.210.222:28015.
Connecting
What steps lead onto Rustlandia Test?
If you would rather use the console, press F1 in Rust and enter client.connect 37.230.210.222:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.