Rust Server IndexCard catalogue of Rust servers

Holdings11,665 servers44,308 players100 fresh wipes

Call no.8837 On the shelf · online

[TEST] RustyBoomer Build Server

Online 37.187.27.58:28019 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#8,837
top 40%
Last wipeWiped18 OCT2026 · 9d 16h ago
9d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 09:34 UTC9d ago
4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 80/ 999
NA 160/ 999
OC 53/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
12/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
4/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does [TEST] RustyBoomer Build Server run?

The name of [TEST] RustyBoomer Build Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [TEST] RustyBoomer Build Server?

Size 4,500, seed 508605506: the game generates the procedural map on [TEST] RustyBoomer Build Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Where does [TEST] RustyBoomer Build Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include [TEST] RustyBoomer Build Server are Modded Rust servers, filed by play style and Build and creative servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on [TEST] RustyBoomer Build Server?

The server's own tags are listed here, and the game's server browser reads them: [TEST] RustyBoomer Build Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on [TEST] RustyBoomer Build Server?

The average peak across its recent wipes is 4 players. The latest wipe peaked 31 hours in.

Which wipe timetable does [TEST] RustyBoomer Build Server follow?

Its rhythm is not yet clear, since the record holds too few of [TEST] RustyBoomer Build Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 9 days 16 hours.

Population

How is [TEST] RustyBoomer Build Server ranked compared with the rest?

On player hours over seven days, [TEST] RustyBoomer Build Server takes #8,837, within the top 40% of ranked servers.

How many players are on [TEST] RustyBoomer Build Server at the moment?

Filed under live counts: [TEST] RustyBoomer Build Server, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 2.

Server facts

What version does [TEST] RustyBoomer Build Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [TEST] RustyBoomer Build Server. The protocol must match before you can join, and Steam takes care of updating it.

Is [TEST] RustyBoomer Build Server reachable, and does it stay up?

The server is live at this moment: [TEST] RustyBoomer Build Server. The uptime it reports puts the last restart at about 26 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 18 October 2026.

How well does [TEST] RustyBoomer Build Server perform?

Server fps held at 240 on average across the last 48 hours, never dropping below 240. Buildings, deployables and everything else in the world came to as many as 23,310 entities. Up to 2,223 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is [TEST] RustyBoomer Build Server in?

[TEST] RustyBoomer Build Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 37.187.27.58:28019.

Connecting

What is the way onto [TEST] RustyBoomer Build Server?

Enter client.connect 37.187.27.58:28019 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://rustyboomer.com.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.