Rust Server IndexCard catalogue of Rust servers

Holdings11,620 servers35,442 players74 fresh wipes

Call no.EU15341 On the shelf · online

A-42 | Development

Online EU 37.187.135.158:29015 checked 12m ago

Subjects 1. modded2. carbon
Players now
0/ 42
0% full
7-day average
0
peak –
Rank
#15,341
top 69% · #2568 in EU
Last wipeWiped11 OCT2026 · 17d 15h ago
17d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 14:52 UTC17d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 20:03 UTC FW27d ago
0 – 9.8 days 0
14 SEP 2026Mon 14 Sep, 14:01 UTC44d ago
1 halved by day 2 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on A-42 | Development?

You will find no gather rate in the name of A-42 | Development. 8 players per group is the default limit. Filed under minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on A-42 | Development?

Generated by the game, the procedural map of A-42 | Development has size 6,000 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry A-42 | Development?

The Rust Server Index lists that include A-42 | Development are Rust servers filed under Europe, Modded Rust servers, filed by play style, Aim training servers, filed, Build and creative servers and Creative servers, filed under C. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for A-42 | Development?

These are the tags A-42 | Development publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp42 (Max players): The queue ceiling sits at 42; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^c (Creative): Build freely with no gathering: a creative sandbox; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP, with loot provided; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon; EU (Europe): Europe is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on A-42 | Development when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is A-42 | Development wiped, and on what schedule?

There is no next wipe to predict for A-42 | Development, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 17 days 15 hours.

Population

What position does A-42 | Development hold among Rust servers?

Filed under rankings: #15,341 for A-42 | Development on seven-day player hours, #2,568 in Europe, top 69% overall.

Is A-42 | Development quiet or crowded?

Filed under live counts: A-42 | Development, 0 players on 42 slots at present. Averaged over the last seven days, the count is 0 players.

Server facts

What version does A-42 | Development use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A-42 | Development. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of A-42 | Development?

You will find A-42 | Development online as of now. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on A-42 | Development good?

Averaged over the last 48 hours, server fps was 144, with a low of 141. The entity count reached 34,366, covering buildings, deployables and all else in the world. Memory use reached as much as 3,057 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is A-42 | Development hosted?

Filed under Europe by its own listing, A-42 | Development carries the EU tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 37.187.135.158:29015.

Connecting

How can you connect to A-42 | Development?

If you would rather use the console, press F1 in Rust and enter client.connect 37.187.135.158:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://discord.com/invite/TQsD4Nh2SX is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp42,ptrak,$r?,v2635,^z,^y,^c,^e,^d,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp42
Max players The queue ceiling sits at 42.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^c
Creative Build freely with no gathering: a creative sandbox.
^e
Minigames Filed under minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP, with loot provided.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Region

EU
Europe Europe is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.