HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 3d 20h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
- usual gap
- 21 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 3d 20hSun 1 Nov, 00:37 UTC
- in 8d 14hThu 5 Nov, 19:00 UTCFW
- in 24d 20hSun 22 Nov, 00:37 UTC
- in 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
11 OCT 2026Sun 11 Oct, 00:37 UTC17d ago |
0 | – | running | 0 |
20 SEP 2026Sun 20 Sep, 00:44 UTC38d ago |
0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On HGNetworks Rust Server (In Dev), which rules and settings apply?
The name of HGNetworks Rust Server (In Dev) does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on HGNetworks Rust Server (In Dev)?
Generated by the game, the procedural map of HGNetworks Rust Server (In Dev) has size 2,200 and seed 6738. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry HGNetworks Rust Server (In Dev)?
Filed under these Rust Server Index lists is HGNetworks Rust Server (In Dev): Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What is meant by the tags on HGNetworks Rust Server (In Dev)?
These are the tags HGNetworks Rust Server (In Dev) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs167781 (Build): The game build here is 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on HGNetworks Rust Server (In Dev) when wipe day comes?
Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.
How often is HGNetworks Rust Server (In Dev) wiped, and on what schedule?
Filed under its wipe rhythm: HGNetworks Rust Server (In Dev) wipes every 3 weeks on Sunday at 00:37 UTC. On Sunday 1 November at 00:37 UTC the next wipe is due. Its present world dates from 17 days 3 hours. A wipe schedule of every two weeks is published in its tags.
Players and ranking
Where does HGNetworks Rust Server (In Dev) sit in the rankings?
The seven-day player-hours ranking places HGNetworks Rust Server (In Dev) at #15,425, among the top 69% of ranked servers.
Is HGNetworks Rust Server (In Dev) quiet or crowded?
HGNetworks Rust Server (In Dev) is currently showing 0 players on 50 slots. 0 players is the average over the past seven days.
Server details
Which Rust build is HGNetworks Rust Server (In Dev) running?
Rust network protocol 2635 and build 167781 on Linux is what you will find on HGNetworks Rust Server (In Dev). Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of HGNetworks Rust Server (In Dev)?
The server is live at this moment: HGNetworks Rust Server (In Dev). The uptime it reports puts the last restart at about 3 days 1 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
How well does HGNetworks Rust Server (In Dev) perform?
Averaged over the last 48 hours, server fps was 30, with a low of 24. Buildings, deployables and everything else in the world came to as many as 21,220 entities. Up to 1,755 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is HGNetworks Rust Server (In Dev) hosted?
No region is published by HGNetworks Rust Server (In Dev). Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 31.97.14.111:28015.
Connecting
What steps lead onto HGNetworks Rust Server (In Dev)?
Two ways in. Type client.connect 31.97.14.111:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.