Rust Server IndexCard catalogue of Rust servers

Holdings11,605 servers35,310 players58 fresh wipes

Call no.15425 On the shelf · online

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 9m ago

Subjects 1. biweekly wipes 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,425
top 69%
Last wipeWiped11 OCT2026 · 17d 3h ago
17d ago · biweekly schedule
Next wipe
3d 20h
Sun 1 Nov, 00:37 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 20h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap
21 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. in 3d 20hSun 1 Nov, 00:37 UTC
  2. in 8d 14hThu 5 Nov, 19:00 UTCFW
  3. in 24d 20hSun 22 Nov, 00:37 UTC
  4. in 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 00:37 UTC17d ago
0 – running 0
20 SEP 2026Sun 20 Sep, 00:44 UTC38d ago
0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average
43/ 100
EA
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average
7/ 100
EU
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
3/ 200
EU
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average
1/ 200
7/ 50
EA
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 5 on average
1/ 20
Reference desk

Quick answers

From the figures on this page.

Settings and map

On HGNetworks Rust Server (In Dev), which rules and settings apply?

The name of HGNetworks Rust Server (In Dev) does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on HGNetworks Rust Server (In Dev)?

Generated by the game, the procedural map of HGNetworks Rust Server (In Dev) has size 2,200 and seed 6738. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry HGNetworks Rust Server (In Dev)?

Filed under these Rust Server Index lists is HGNetworks Rust Server (In Dev): Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is meant by the tags on HGNetworks Rust Server (In Dev)?

These are the tags HGNetworks Rust Server (In Dev) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs167781 (Build): The game build here is 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on HGNetworks Rust Server (In Dev) when wipe day comes?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is HGNetworks Rust Server (In Dev) wiped, and on what schedule?

Filed under its wipe rhythm: HGNetworks Rust Server (In Dev) wipes every 3 weeks on Sunday at 00:37 UTC. On Sunday 1 November at 00:37 UTC the next wipe is due. Its present world dates from 17 days 3 hours. A wipe schedule of every two weeks is published in its tags.

Players and ranking

Where does HGNetworks Rust Server (In Dev) sit in the rankings?

The seven-day player-hours ranking places HGNetworks Rust Server (In Dev) at #15,425, among the top 69% of ranked servers.

Is HGNetworks Rust Server (In Dev) quiet or crowded?

HGNetworks Rust Server (In Dev) is currently showing 0 players on 50 slots. 0 players is the average over the past seven days.

Server details

Which Rust build is HGNetworks Rust Server (In Dev) running?

Rust network protocol 2635 and build 167781 on Linux is what you will find on HGNetworks Rust Server (In Dev). Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of HGNetworks Rust Server (In Dev)?

The server is live at this moment: HGNetworks Rust Server (In Dev). The uptime it reports puts the last restart at about 3 days 1 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does HGNetworks Rust Server (In Dev) perform?

Averaged over the last 48 hours, server fps was 30, with a low of 24. Buildings, deployables and everything else in the world came to as many as 21,220 entities. Up to 1,755 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is HGNetworks Rust Server (In Dev) hosted?

No region is published by HGNetworks Rust Server (In Dev). Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 31.97.14.111:28015.

Connecting

What steps lead onto HGNetworks Rust Server (In Dev)?

Two ways in. Type client.connect 31.97.14.111:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs167781
Build The game build here is 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.