Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers34,993 players74 fresh wipes

Call no.15341 On the shelf · online

OKEY RUST #3 | Development server / test server

Online 31.76.110.101:10057 checked 8m ago

Subjects 1. modded
Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped23 OCT2026 · 5d 18h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 12:28 UTC5d ago
0 – running 0
22 OCT 2026Thu 22 Oct, 16:32 UTC6d ago
0 – 0.8 days 0
18 OCT 2026Sun 18 Oct, 19:16 UTC10d ago
0 – 3.9 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
59/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
96/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
31/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
10/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On OKEY RUST #3 | Development server / test server, which rules and settings apply?

No gather rate appears in the name OKEY RUST #3 | Development server / test server. No group limit is published. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. The server has VAC, Valve's anti-cheat, turned on.

What is the map on OKEY RUST #3 | Development server / test server?

Generated by the game, the procedural map of OKEY RUST #3 | Development server / test server has size 2,500 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

Where does OKEY RUST #3 | Development server / test server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include OKEY RUST #3 | Development server / test server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Last wipe: In the last week.

How should you read the tags listed for OKEY RUST #3 | Development server / test server?

These are the tags OKEY RUST #3 | Development server / test server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp15 (Max players): Player cap: 15; v2388 (Protocol): Your client must run protocol 2388 to connect; cs81925 (Build): It runs build 81925; ptrak (Networking): Networking runs on RakNet, the game's default layer; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or changed settings put this under Modded; h797a3352 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; kdz (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; ki (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; ki0 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; fl0 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on OKEY RUST #3 | Development server / test server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

When does OKEY RUST #3 | Development server / test server wipe?

No next wipe can be predicted for OKEY RUST #3 | Development server / test server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 18 hours is when its current world was made.

Population

How is OKEY RUST #3 | Development server / test server ranked compared with the rest?

On player hours over seven days, OKEY RUST #3 | Development server / test server takes #15,341, within the top 69% of ranked servers.

What does the player count on OKEY RUST #3 | Development server / test server look like?

Filed under live counts: OKEY RUST #3 | Development server / test server, 0 players on 15 slots at present. Averaged over the last seven days, the count is 0 players.

Server facts

What version does OKEY RUST #3 | Development server / test server use?

Rust network protocol 2388 and build 81925 on Linux is what you will find on OKEY RUST #3 | Development server / test server. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of OKEY RUST #3 | Development server / test server?

Right now OKEY RUST #3 | Development server / test server is up and running. Its reported uptime gives the last restart as roughly 5 days 16 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 18 September 2026 it was first seen by Rust Server Index.

What is performance like on OKEY RUST #3 | Development server / test server?

Averaged over the last 48 hours, server fps was 238, with a low of 230. The entity count reached 8,804, covering buildings, deployables and all else in the world. Up to 1,438 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is OKEY RUST #3 | Development server / test server hosted?

No region is published by OKEY RUST #3 | Development server / test server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 31.76.110.101:10057.

Connecting

What is the way onto OKEY RUST #3 | Development server / test server?

Enter client.connect 31.76.110.101:10057 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/okeyrust.

Subject headings explained

Server tags

What each one means.

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Rust survival, as standard.
mp15
Max players Player cap: 15.
v2388
Protocol Your client must run protocol 2388 to connect.
cs81925
Build It runs build 81925.
ptrak
Networking Networking runs on RakNet, the game's default layer.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Plugins or changed settings put this under Modded.

Other

h797a3352
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
stok
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
kdz
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
ki
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
ki0
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
fl0
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.