Rust Server IndexCard catalogue of Rust servers

Holdings11,798 servers68,197 players131 fresh wipes

Call no.15180 Off the shelf · offline

InDev|MakeFun

Offline 31.43.151.33:28015 checked 12d ago

Subjects 1. modded2. carbon
Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#15,180
top 70%
Last wipeWiped3 OCT2026 · 25d 10h ago
25d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 11:19 UTC25d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
101/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
134/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
110/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
91/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
28/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
23/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On InDev|MakeFun, which rules and settings apply?

The name of InDev|MakeFun does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on InDev|MakeFun?

Generated by the game, the map is procedural on InDev|MakeFun.

Tags

Which lists and filters on Rust Server Index is InDev|MakeFun filed under?

The Rust Server Index lists that include InDev|MakeFun are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for InDev|MakeFun?

Filed under these tags, as published by InDev|MakeFun and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp15 (Max players): The queue ceiling sits at 15; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on InDev|MakeFun?

At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak.

How often is InDev|MakeFun wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of InDev|MakeFun's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 10 hours.

Players and ranking

How is InDev|MakeFun ranked compared with the rest?

Filed under rankings: #15,180 for InDev|MakeFun on seven-day player hours, top 70% overall.

What does the player count on InDev|MakeFun look like?

The last check found InDev|MakeFun offline, last seen 12 days 1 hours ago.

Server details

What version does InDev|MakeFun use?

Rust network protocol 2634 and build 166586, on Windows, is what InDev|MakeFun runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is InDev|MakeFun, and is it online now?

The server is down at this moment; the last sighting of InDev|MakeFun was 12 days 1 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 2 October 2026.

Where in the world is InDev|MakeFun hosted?

InDev|MakeFun gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 31.43.151.33:28015.

Joining the server

What is the way onto InDev|MakeFun?

If you would rather use the console, press F1 in Rust and enter client.connect 31.43.151.33:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp15
Max players The queue ceiling sits at 15.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166586
Build The game build here is 166586.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.