Rust Server IndexCard catalogue of Rust servers

Holdings11,848 servers93,384 players381 fresh wipes

Call no.0.5X6825 On the shelf · online

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 12m ago

Subjects 1. 0.5x 2. vanilla3. modded4. oxide
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#6,825
top 31%
Last wipeWiped22 OCT2026 · 7d 10h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 05:02 UTC7d ago
2 – running 0
21 OCT 2026Wed 21 Oct, 17:42 UTC7d ago
2 – 0.5 days 0
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago
3 halved by day 2 20 days 0
30 SEP 2026Wed 30 Sep, 17:12 UTC28d ago
3 – 1 days 0
18 SEP 2026Fri 18 Sep, 08:06 UTC41d ago
8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does SCUF | RUST x0.5 | Events run?

Filed under gather rates: 0.5x, as the name of SCUF | RUST x0.5 | Events states. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.

Which map is in use on SCUF | RUST x0.5 | Events?

SCUF | RUST x0.5 | Events runs a procedural map of size 3,500 with seed 943512430, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry SCUF | RUST x0.5 | Events?

Filed under these Rust Server Index lists is SCUF | RUST x0.5 | Events: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on SCUF | RUST x0.5 | Events?

These are the tags SCUF | RUST x0.5 | Events publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on SCUF | RUST x0.5 | Events when wipe day comes?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 6 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.

How often is SCUF | RUST x0.5 | Events wiped, and on what schedule?

SCUF | RUST x0.5 | Events wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 10 hours is when its current world was made.

Population

What position does SCUF | RUST x0.5 | Events hold among Rust servers?

The seven-day player-hours ranking places SCUF | RUST x0.5 | Events at #6,825, among the top 31% of ranked servers.

What does the player count on SCUF | RUST x0.5 | Events look like?

SCUF | RUST x0.5 | Events is currently showing 0 players on 100 slots. Averaged across seven days: 0 players, peaking at 2. Over the last 48 hours, 16:00 UTC drew the highest average: 2 players.

Operator and status

What Rust version is SCUF | RUST x0.5 | Events on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on SCUF | RUST x0.5 | Events. Steam keeps your game updated, but the protocol must match for you to join.

Is SCUF | RUST x0.5 | Events reachable, and does it stay up?

Right now SCUF | RUST x0.5 | Events is up and running. Its reported uptime gives the last restart as roughly 12 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on SCUF | RUST x0.5 | Events?

The last 48 hours give an average of 153 server fps and a floor of 91. The entity count reached 74,828, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,857 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of SCUF | RUST x0.5 | Events?

SCUF | RUST x0.5 | Events gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 31.163.205.44:28015.

Joining the server

What is the way onto SCUF | RUST x0.5 | Events?

Enter client.connect 31.163.205.44:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.