Rust Server IndexCard catalogue of Rust servers

Holdings11,686 servers34,855 players96 fresh wipes

Call no.1974 On the shelf · online

[JP][PVE][MOD]Stardust Over The Town Season42.5

Online 27.113.208.24:28015 checked 9m ago

Subjects 1. modded2. oxide3. pve
Players now
1/ 30
3% full
7-day average
2
peak 13
Rank
#1,974
top 9%
Last wipeWiped20 OCT2026 · 8d 14h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
16.4 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
12players, last three wipes
crowd held
50%else halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 12:22 UTC8d ago
13 – running 7
1 OCT 2026Thu 1 Oct, 19:42 UTC FW27d ago
16 halved by day 4 18.7 days 0
17 SEP 2026Thu 17 Sep, 19:13 UTC41d ago
7 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On [JP][PVE][MOD]Stardust Over The Town Season42.5, which rules and settings apply?

No gather rate appears in the name [JP][PVE][MOD]Stardust Over The Town Season42.5. The default group limit of 8 players applies. The server runs pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [JP][PVE][MOD]Stardust Over The Town Season42.5?

Size 4,500, seed 1337: the game generates the procedural map on [JP][PVE][MOD]Stardust Over The Town Season42.5. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Where does [JP][PVE][MOD]Stardust Over The Town Season42.5 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [JP][PVE][MOD]Stardust Over The Town Season42.5: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for [JP][PVE][MOD]Stardust Over The Town Season42.5?

Filed under these tags, as published by [JP][PVE][MOD]Stardust Over The Town Season42.5 and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): Player cap: 30; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on [JP][PVE][MOD]Stardust Over The Town Season42.5?

The average peak across its recent wipes is 12 players. The latest wipe peaked 3 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 4.

How often is [JP][PVE][MOD]Stardust Over The Town Season42.5 wiped, and on what schedule?

There is no next wipe to predict for [JP][PVE][MOD]Stardust Over The Town Season42.5, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 14 hours.

Population

Where does [JP][PVE][MOD]Stardust Over The Town Season42.5 sit in the rankings?

On player hours over seven days, [JP][PVE][MOD]Stardust Over The Town Season42.5 takes #1,974, within the top 9% of ranked servers.

What does the player count on [JP][PVE][MOD]Stardust Over The Town Season42.5 look like?

The live count for [JP][PVE][MOD]Stardust Over The Town Season42.5 stands at 1 players, out of 30 slots. Averaged across seven days: 2 players, peaking at 13. The busiest point in the last 48 hours was 14:00 UTC, averaging 11 players.

Operator and status

What version does [JP][PVE][MOD]Stardust Over The Town Season42.5 use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on [JP][PVE][MOD]Stardust Over The Town Season42.5. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [JP][PVE][MOD]Stardust Over The Town Season42.5?

The server is live at this moment: [JP][PVE][MOD]Stardust Over The Town Season42.5. Its reported uptime gives the last restart as roughly 6 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does [JP][PVE][MOD]Stardust Over The Town Season42.5 perform?

Averaged over the last 48 hours, server fps was 103, with a low of 57. The entity count reached 133,356, covering buildings, deployables and all else in the world. Memory use reached as much as 5,046 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [JP][PVE][MOD]Stardust Over The Town Season42.5 hosted?

[JP][PVE][MOD]Stardust Over The Town Season42.5 gives no region tag, so the name is the only pointer, and it points to Asia. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 27.113.208.24:28015.

Connecting

What steps lead onto [JP][PVE][MOD]Stardust Over The Town Season42.5?

Two ways in. Type client.connect 27.113.208.24:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp30
Max players Player cap: 30.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.