Rust Server IndexCard catalogue of Rust servers

Holdings11,752 servers56,681 players130 fresh wipes

Call no.15950 Off the shelf · offline

Brett's Rust Development Server

Offline 24.60.0.80:28115 checked 22d ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,950
top 71%
Last wipeWiped2 OCT2026 · 26d 22h ago
26d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Brett's Rust Development Server?

No gather rate appears in the name Brett's Rust Development Server. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Brett's Rust Development Server?

A procedural map, generated by the game, is what Brett's Rust Development Server runs.

Tags

On Rust Server Index, which lists and filters carry Brett's Rust Development Server?

Filed under these Rust Server Index lists is Brett's Rust Development Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to Brett's Rust Development Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Brett's Rust Development Server gives gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166494 (Build): Build on file: 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

Which wipe timetable does Brett's Rust Development Server follow?

Its rhythm is not yet clear, since the record holds too few of Brett's Rust Development Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 26 days 22 hours.

Players and ranking

How is Brett's Rust Development Server ranked compared with the rest?

On player hours over seven days, Brett's Rust Development Server takes #15,950, within the top 71% of ranked servers.

What does the player count on Brett's Rust Development Server look like?

Filed under offline: Brett's Rust Development Server, last seen 22 days 21 hours ago.

Server details

Which Rust build is Brett's Rust Development Server running?

Rust network protocol 2634 and build 166494 on Windows is what you will find on Brett's Rust Development Server. The protocol must match before you can join, and Steam takes care of updating it.

Is Brett's Rust Development Server reachable, and does it stay up?

Last seen 22 days 21 hours ago, Brett's Rust Development Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 4 October 2026 it was first seen by Rust Server Index.

Where in the world is Brett's Rust Development Server hosted?

Brett's Rust Development Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 24.60.0.80:28115.

How to join

How can you connect to Brett's Rust Development Server?

Two ways in. Type client.connect 24.60.0.80:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166494
Build Build on file: 166494.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.