Rust Server IndexCard catalogue of Rust servers

Holdings11,701 servers40,419 players95 fresh wipes

Call no.7675 On the shelf · online

Test

Online 24.113.60.221:28015 checked 10m ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,675
top 34%
Last wipeWiped28 OCT2026 · 22h ago
22h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.511.5203:0007:0011:0015:0020:0000:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
05010015020003:0007:0011:0015:0020:0000:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
50%else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 03:08 UTC22h ago
– – running 0
11 OCT 2026Sun 11 Oct, 03:49 UTC17d ago
3 halved by day 8 17 days 3
2 OCT 2026Fri 2 Oct, 04:27 UTC26d ago
5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 155 on average
27/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
127/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
31/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
18/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
5/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
2/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Test run?

You will find no gather rate in the name of Test. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Test?

Generated by the game, the procedural map of Test has size 4,500 and seed 62803. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does Test appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Test are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on Test?

These are the tags Test publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Test when wipe day comes?

Its recent wipes averaged 4 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 8 the crowd had fallen below half when it didn't hold.

When does Test wipe?

There is no next wipe to predict for Test, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 22 hours.

Players and ranking

How is Test ranked compared with the rest?

The seven-day player-hours ranking places Test at #7,675, among the top 34% of ranked servers.

How many players are on Test at the moment?

The live count for Test stands at 0 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 05:00 UTC drew the highest average: 2 players.

Server facts

What Rust version is Test on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Test. The protocol must match before you can join, and Steam takes care of updating it.

Is Test reachable, and does it stay up?

Right now Test is up and running. The uptime it reports puts the last restart at about 20 hours ago. Uptime for the last 7 full days came to 57%, 95 hours out of 168. The earliest sighting at Rust Server Index is 27 September 2026.

What is performance like on Test?

The last 48 hours give an average of 151 server fps and a floor of 113. Buildings, deployables and everything else in the world came to as many as 121,303 entities. Memory use reached as much as 4,980 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Test hosted?

There is no region on record for Test; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 24.113.60.221:28015.

Connecting

What is the way onto Test?

Two ways in. Type client.connect 24.113.60.221:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.