Test
Online 24.113.60.221:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 50%else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 03:08 UTC22h ago |
– | – | running | 0 |
11 OCT 2026Sun 11 Oct, 03:49 UTC17d ago |
3 | halved by day 8 | 17 days | 3 |
2 OCT 2026Fri 2 Oct, 04:27 UTC26d ago |
5 | held half | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Test run?
You will find no gather rate in the name of Test. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Test?
Generated by the game, the procedural map of Test has size 4,500 and seed 62803. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Where does Test appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Test are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by the tags on Test?
These are the tags Test publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What should you expect on Test when wipe day comes?
Its recent wipes averaged 4 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 8 the crowd had fallen below half when it didn't hold.
When does Test wipe?
There is no next wipe to predict for Test, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 22 hours.
Players and ranking
How is Test ranked compared with the rest?
The seven-day player-hours ranking places Test at #7,675, among the top 34% of ranked servers.
How many players are on Test at the moment?
The live count for Test stands at 0 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 05:00 UTC drew the highest average: 2 players.
Server facts
What Rust version is Test on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Test. The protocol must match before you can join, and Steam takes care of updating it.
Is Test reachable, and does it stay up?
Right now Test is up and running. The uptime it reports puts the last restart at about 20 hours ago. Uptime for the last 7 full days came to 57%, 95 hours out of 168. The earliest sighting at Rust Server Index is 27 September 2026.
What is performance like on Test?
The last 48 hours give an average of 151 server fps and a floor of 113. Buildings, deployables and everything else in the world came to as many as 121,303 entities. Memory use reached as much as 4,980 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is Test hosted?
There is no region on record for Test; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 24.113.60.221:28015.
Connecting
What is the way onto Test?
Two ways in. Type client.connect 24.113.60.221:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.