Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Complete Build System | by hionet.com - staging run?
No gather rate appears in the name Complete Build System | by hionet.com - staging. 8 players per group is the default limit. The server runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Complete Build System | by hionet.com - staging?
Generated by the game, the procedural map of Complete Build System | by hionet.com - staging has size 4,500 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is Complete Build System | by hionet.com - staging filed under?
These lists on Rust Server Index take Complete Build System | by hionet.com - staging: Rust servers filed under Europe, Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Complete Build System | by hionet.com - staging, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Complete Build System | by hionet.com - staging gives gmvanilla (Game mode): Filed under vanilla survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168330 (Build): Build on file: 168330; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^c (Creative): Build freely with no gathering: a creative sandbox; ^k (Build server): Design and practise your bases here; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here; EU (Europe): Server browser region: Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
Which wipe timetable does Complete Build System | by hionet.com - staging follow?
Its rhythm is not yet clear, since the record holds too few of Complete Build System | by hionet.com - staging's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 days 10 hours.
Player counts
How is Complete Build System | by hionet.com - staging ranked compared with the rest?
Filed under rankings: #14,185 for Complete Build System | by hionet.com - staging on seven-day player hours, #2,484 in Europe, top 65% overall.
Is Complete Build System | by hionet.com - staging quiet or crowded?
The last check found Complete Build System | by hionet.com - staging offline, last seen 12 days 9 hours ago.
Server facts
Which Rust build is Complete Build System | by hionet.com - staging running?
Rust network protocol 2635 and build 168330 on Linux is what you will find on Complete Build System | by hionet.com - staging. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Complete Build System | by hionet.com - staging?
The server is down at this moment; the last sighting of Complete Build System | by hionet.com - staging was 12 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 17 October 2026.
Where in the world is Complete Build System | by hionet.com - staging hosted?
Filed under Europe by its own listing, Complete Build System | by hionet.com - staging carries the EU tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 23.81.34.186:26015.
How to join
How can you connect to Complete Build System | by hionet.com - staging?
Enter client.connect 23.81.34.186:26015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8
Game
gmvanilla
mp5
ts8
v2635
cs168330
ptrak
$r?
Gameplay
^c
^k
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.