Rust Server IndexCard catalogue of Rust servers

Holdings11,719 servers48,039 players104 fresh wipes

Call no.15349 On the shelf · online

Server Has Moved!

Online 23.27.211.226:28018 checked 6m ago

Subjects 1. modded2. carbon
Players now
0/ ?
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipeWiped3 OCT2026 · 25d 13h ago
25d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 01:32 UTC20d ago
1+1 queue – running 0
7 OCT 2026Wed 7 Oct, 04:47 UTC21d ago
1+1 queue – 0.9 days 0
6 OCT 2026Tue 6 Oct, 01:05 UTC22d ago
1+1 queue – 1.2 days 0
5 OCT 2026Mon 5 Oct, 18:42 UTC23d ago
1+1 queue – 0.3 days 0
3 OCT 2026Sat 3 Oct, 10:20 UTC25d ago
1+1 queue held half 2.3 days 0
1 OCT 2026Thu 1 Oct, 08:13 UTC27d ago
2+1 queue halved by day 1 2.1 days 1
1 OCT 2026Thu 1 Oct, 02:12 UTC27d ago
2+1 queue – 0.3 days 0
30 SEP 2026Wed 30 Sep, 08:48 UTC28d ago
2+1 queue – 0.7 days 0
28 SEP 2026Mon 28 Sep, 09:45 UTC30d ago
1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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0/ 500
EU
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122/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
47/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
42/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
7/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Server Has Moved! run?

No gather rate appears in the name Server Has Moved!. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Server Has Moved!?

Generated by the game, the procedural map of Server Has Moved! has size 4,000 and seed 2098159377. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Server Has Moved!?

Filed under these Rust Server Index lists is Server Has Moved!: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for Server Has Moved!?

Filed under these tags, as published by Server Has Moved! and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at Server Has Moved!?

At their busiest, its recent wipes drew 1 players on average. With 1 more in the queue, the latest wipe peaked 0 hours after the wipe. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

How often is Server Has Moved! wiped, and on what schedule?

Server Has Moved! wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 25 days 13 hours.

Players and ranking

How is Server Has Moved! ranked compared with the rest?

Filed under rankings: #15,349 for Server Has Moved! on seven-day player hours, top 69% overall.

What does the player count on Server Has Moved! look like?

The live count for Server Has Moved! stands at 0 players. Averaged over the last seven days, the count is 0 players.

Server details

Which Rust build is Server Has Moved! running?

Rust network protocol 2634 and build 167781, on Linux, is what Server Has Moved! runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Server Has Moved!?

The server is live at this moment: Server Has Moved!. Its reported uptime gives the last restart as roughly 14 days 13 hours ago. Uptime for the last 7 full days came to 86%, 144 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

How well does Server Has Moved! perform?

The last 48 hours give an average of 30 server fps and a floor of 30. Buildings, deployables and everything else in the world came to as many as 8,347 entities. Memory use reached as much as 2,559 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Server Has Moved!?

There is no region on record for Server Has Moved!; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 23.27.211.226:28018.

How to join

How can you connect to Server Has Moved!?

Two ways in. Type client.connect 23.27.211.226:28018 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/koalakopters is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players 0 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build Build on file: 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.