Server Has Moved!
Online 23.27.211.226:28018 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
8 OCT 2026Thu 8 Oct, 01:32 UTC20d ago |
1+1 queue | – | running | 0 |
7 OCT 2026Wed 7 Oct, 04:47 UTC21d ago |
1+1 queue | – | 0.9 days | 0 |
6 OCT 2026Tue 6 Oct, 01:05 UTC22d ago |
1+1 queue | – | 1.2 days | 0 |
5 OCT 2026Mon 5 Oct, 18:42 UTC23d ago |
1+1 queue | – | 0.3 days | 0 |
3 OCT 2026Sat 3 Oct, 10:20 UTC25d ago |
1+1 queue | held half | 2.3 days | 0 |
1 OCT 2026Thu 1 Oct, 08:13 UTC27d ago |
2+1 queue | halved by day 1 | 2.1 days | 1 |
1 OCT 2026Thu 1 Oct, 02:12 UTC27d ago |
2+1 queue | – | 0.3 days | 0 |
30 SEP 2026Wed 30 Sep, 08:48 UTC28d ago |
2+1 queue | – | 0.7 days | 0 |
28 SEP 2026Mon 28 Sep, 09:45 UTC30d ago |
1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Server Has Moved! run?
No gather rate appears in the name Server Has Moved!. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Server Has Moved!?
Generated by the game, the procedural map of Server Has Moved! has size 4,000 and seed 2098159377. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry Server Has Moved!?
Filed under these Rust Server Index lists is Server Has Moved!: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Server Has Moved!?
Filed under these tags, as published by Server Has Moved! and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at Server Has Moved!?
At their busiest, its recent wipes drew 1 players on average. With 1 more in the queue, the latest wipe peaked 0 hours after the wipe. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
How often is Server Has Moved! wiped, and on what schedule?
Server Has Moved! wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 25 days 13 hours.
Players and ranking
How is Server Has Moved! ranked compared with the rest?
Filed under rankings: #15,349 for Server Has Moved! on seven-day player hours, top 69% overall.
What does the player count on Server Has Moved! look like?
The live count for Server Has Moved! stands at 0 players. Averaged over the last seven days, the count is 0 players.
Server details
Which Rust build is Server Has Moved! running?
Rust network protocol 2634 and build 167781, on Linux, is what Server Has Moved! runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Server Has Moved!?
The server is live at this moment: Server Has Moved!. Its reported uptime gives the last restart as roughly 14 days 13 hours ago. Uptime for the last 7 full days came to 86%, 144 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
How well does Server Has Moved! perform?
The last 48 hours give an average of 30 server fps and a floor of 30. Buildings, deployables and everything else in the world came to as many as 8,347 entities. Memory use reached as much as 2,559 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Server Has Moved!?
There is no region on record for Server Has Moved!; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 23.27.211.226:28018.
How to join
How can you connect to Server Has Moved!?
Two ways in. Type client.connect 23.27.211.226:28018 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/koalakopters is where its website lives.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
