Rust Server IndexCard catalogue of Rust servers

Holdings11,814 servers69,594 players187 fresh wipes

Call no.13005 Off the shelf · offline

Rust Map Model - Local Validation

Offline 23.234.69.196:28115 checked 12d ago

Subjects 1. modded2. oxide
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#13,005
top 60%
Last wipeWiped16 OCT2026 · 12d 14h ago
12d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Rust Map Model - Local Validation run?

You will find no gather rate in the name of Rust Map Model - Local Validation. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Rust Map Model - Local Validation?

A procedural map, generated by the game, is what Rust Map Model - Local Validation runs.

Lists and filters

On Rust Server Index, which lists and filters carry Rust Map Model - Local Validation?

Filed under these Rust Server Index lists is Rust Map Model - Local Validation: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to Rust Map Model - Local Validation, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Rust Map Model - Local Validation gives gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): Player cap: 4; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

Which wipe timetable does Rust Map Model - Local Validation follow?

Its rhythm is not yet clear, since the record holds too few of Rust Map Model - Local Validation's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 14 hours.

Player counts

How is Rust Map Model - Local Validation ranked compared with the rest?

The seven-day player-hours ranking places Rust Map Model - Local Validation at #13,005, among the top 60% of ranked servers.

How many players are on Rust Map Model - Local Validation at the moment?

The last check found Rust Map Model - Local Validation offline, last seen 12 days 1 hours ago.

Server details

What Rust version is Rust Map Model - Local Validation on?

Rust network protocol 2634 and build 167781 on Windows is what you will find on Rust Map Model - Local Validation. Steam keeps your game updated, but the protocol must match for you to join.

Is Rust Map Model - Local Validation reachable, and does it stay up?

Last seen 12 days 1 hours ago, Rust Map Model - Local Validation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 16 October 2026.

What is the location of Rust Map Model - Local Validation?

Rust Map Model - Local Validation gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 23.234.69.196:28115.

Joining the server

What is the way onto Rust Map Model - Local Validation?

Two ways in. Type client.connect 23.234.69.196:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp4
Max players Player cap: 4.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.