Rust Server IndexCard catalogue of Rust servers

Holdings11,704 servers46,860 players98 fresh wipes

Call no.US59973 On the shelf · online

FS DEV - Private Server

Online 23.161.168.58:28028 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#9,973
top 45%
Last wipeWiped2 APR2026 · 209d 4h ago
209d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on FS DEV - Private Server?

No gather rate appears in the name FS DEV - Private Server. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on FS DEV - Private Server?

FS DEV - Private Server runs a procedural map of size 6,000 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Where does FS DEV - Private Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include FS DEV - Private Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to FS DEV - Private Server, and what do they stand for?

These are the tags FS DEV - Private Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rus5 (Region code): Region code on file: us5; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

Which wipe timetable does FS DEV - Private Server follow?

FS DEV - Private Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 209 days 4 hours.

Players and ranking

Where does FS DEV - Private Server sit in the rankings?

Filed under rankings: #9,973 for FS DEV - Private Server on seven-day player hours, top 45% overall.

Is FS DEV - Private Server quiet or crowded?

Filed under live counts: FS DEV - Private Server, 0 players on 50 slots at present. Averaged across seven days: 0 players, peaking at 2.

Operator and status

Which Rust build is FS DEV - Private Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on FS DEV - Private Server. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is FS DEV - Private Server, and is it online now?

Right now FS DEV - Private Server is up and running. About 10 hours ago, by its own uptime figure, is when it last restarted. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on FS DEV - Private Server?

Server fps held at 30 on average across the last 48 hours, never dropping below 25. The entity count reached 101,263, covering buildings, deployables and all else in the world. Memory use reached as much as 3,341 MB. A climbing entity count and low fps are felt by players as lag.

Which region is FS DEV - Private Server in?

There is no region on record for FS DEV - Private Server; the region code is us5. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 23.161.168.58:28028.

Joining the server

What steps lead onto FS DEV - Private Server?

Enter client.connect 23.161.168.58:28028 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/aBqd5Ry7Q3.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$rus5
Region code Region code on file: us5.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.