Rust Server IndexCard catalogue of Rust servers

Holdings11,826 servers80,135 players265 fresh wipes

Call no.10554 On the shelf · online

ER Test server 1

Online 23.109.46.105:25648 checked 13m ago

Subjects 1. modded2. oxide
Players now
0/ 500
0% full
7-day average
0
peak 2
Rank
#10,554
top 47%
Last wipeWiped20 OCT2026 · 8d 17h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 21:08 UTC8d ago
0 – running 0
20 OCT 2026Tue 20 Oct, 13:35 UTC9d ago
0 – 0.3 days 0
19 OCT 2026Mon 19 Oct, 16:28 UTC9d ago
1 – 0.9 days 0
15 OCT 2026Thu 15 Oct, 17:01 UTC13d ago
0 – 4 days 0
13 OCT 2026Tue 13 Oct, 17:45 UTC15d ago
0 – 2 days 0
9 OCT 2026Fri 9 Oct, 09:05 UTC20d ago
0 – 4.4 days 0
7 OCT 2026Wed 7 Oct, 18:17 UTC21d ago
0 – 1.6 days 0
5 OCT 2026Mon 5 Oct, 22:31 UTC23d ago
0 – 1.8 days 0
4 OCT 2026Sun 4 Oct, 20:23 UTC24d ago
2 – 1.1 days 0
4 OCT 2026Sun 4 Oct, 12:17 UTC25d ago
2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does ER Test server 1 run?

The name of ER Test server 1 does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on ER Test server 1?

ER Test server 1 runs a procedural map of size 4,500 with seed 1, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does ER Test server 1 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take ER Test server 1: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for ER Test server 1?

The server's own tags are listed here, and the game's server browser reads them: ER Test server 1 gives gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at ER Test server 1?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

When does ER Test server 1 wipe?

There is no next wipe to predict for ER Test server 1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 8 days 17 hours.

Player counts

Where does ER Test server 1 sit in the rankings?

On player hours over seven days, ER Test server 1 takes #10,554, within the top 47% of ranked servers.

How many players are on ER Test server 1 at the moment?

The live count for ER Test server 1 stands at 0 players, out of 500 slots. The seven-day average is 0 players; the peak reached 2.

Operator and status

Which Rust build is ER Test server 1 running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on ER Test server 1. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is ER Test server 1, and is it online now?

The server is live at this moment: ER Test server 1. About 10 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does ER Test server 1 perform?

The last 48 hours give an average of 238 server fps and a floor of 212. The entity count reached 113,972, covering buildings, deployables and all else in the world. Up to 3,566 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is ER Test server 1 in?

There is no region on record for ER Test server 1; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 23.109.46.105:25648.

Joining the server

How can you connect to ER Test server 1?

Two ways in. Type client.connect 23.109.46.105:25648 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp500
Max players 500 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.