Rust Server IndexCard catalogue of Rust servers

Holdings11,865 servers95,534 players381 fresh wipes

Call no.3267 On the shelf · online

Reforged Build Server | Production Rules

Online 23.108.66.125:28019 checked 11m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
0/ 75
0% full
7-day average
1
peak 7
Rank
#3,267
top 15%
Last wipeWiped1 OCT2026 · 27d 19h ago
27d ago · monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246817:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. in 7d 2hThu 5 Nov, 19:00 UTCFW
  2. in 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 20:08 UTC FW27d ago
3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Reforged Build Server | Production Rules run?

The name of Reforged Build Server | Production Rules does not state a gather rate. A maximum of 6 players per group applies. Filed under build & creative, no gathering; sandbox building. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Reforged Build Server | Production Rules?

Reforged Build Server | Production Rules runs a procedural map of size 5,650 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Where does Reforged Build Server | Production Rules appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Reforged Build Server | Production Rules: Modded Rust servers, filed by play style, Build and creative servers and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for Reforged Build Server | Production Rules?

Filed under these tags, as published by Reforged Build Server | Production Rules and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp75 (Max players): Player cap: 75; ts6 (Group limit): The team ceiling is 6; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^k (Build server): Design and practise your bases here; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Reforged Build Server | Production Rules?

Its recent wipes averaged 3 players at peak. The latest wipe peaked 3 hours in.

How often is Reforged Build Server | Production Rules wiped, and on what schedule?

One wipe a month is all Reforged Build Server | Production Rules runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 27 days 19 hours is when its current world was made. A monthly wipe schedule is published in its tags.

Players and ranking

Where does Reforged Build Server | Production Rules sit in the rankings?

On player hours over seven days, Reforged Build Server | Production Rules takes #3,267, within the top 15% of ranked servers.

What does the player count on Reforged Build Server | Production Rules look like?

Reforged Build Server | Production Rules is currently showing 0 players on 75 slots. Averaged across seven days: 1 players, peaking at 7. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 6 players.

Server details

Which Rust build is Reforged Build Server | Production Rules running?

Rust network protocol 2635 and build 168909, on Linux, is what Reforged Build Server | Production Rules runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Reforged Build Server | Production Rules?

You will find Reforged Build Server | Production Rules online as of now. About 4 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Reforged Build Server | Production Rules good?

Server fps held at 120 on average across the last 48 hours, never dropping below 119. Buildings, deployables and everything else in the world came to as many as 62,417 entities. The peak memory figure stood at 4,261 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Reforged Build Server | Production Rules hosted?

No region is published by Reforged Build Server | Production Rules. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 23.108.66.125:28019.

How to join

How can you connect to Reforged Build Server | Production Rules?

If you would rather use the console, press F1 in Rust and enter client.connect 23.108.66.125:28019. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://reforgerust.com/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^m,^k,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp75
Max players Player cap: 75.
ts6
Group limit The team ceiling is 6.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Gameplay

^k
Build server Design and practise your bases here.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.