MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 10:37 UTC25d ago |
0 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 15:39 UTC26d ago |
0 | – | 0.8 days | 0 |
2 OCT 2026Fri 2 Oct, 07:07 UTC26d ago |
0 | – | 0.4 days | 0 |
1 OCT 2026Thu 1 Oct, 06:34 UTC27d ago |
0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On MoonRust [261 Devblog], which rules and settings apply?
The name of MoonRust [261 Devblog] does not state a gather rate. The server does not publish a group limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. VAC, Valve's anti-cheat, is enabled.
What is the map on MoonRust [261 Devblog]?
Generated by the game, the map is procedural on MoonRust [261 Devblog].
Tags
On Rust Server Index, which lists and filters carry MoonRust [261 Devblog]?
Filed under these Rust Server Index lists is MoonRust [261 Devblog]: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded.
How should you read the tags listed for MoonRust [261 Devblog]?
Filed under these tags, as published by MoonRust [261 Devblog] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp25 (Max players): The queue ceiling sits at 25; v2332 (Protocol): The protocol is 2332; older or newer clients cannot join; ptrak (Networking): Networking runs on RakNet, the game's default layer; oxide (Oxide): Oxide, also known as uMod, provides the plugin framework; modded (Modded): This one is Modded, since plugins or settings change how it plays; h955eb6e7 (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself; stok (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on MoonRust [261 Devblog]?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.
How often is MoonRust [261 Devblog] wiped, and on what schedule?
No next wipe can be predicted for MoonRust [261 Devblog]: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 25 days 18 hours.
Player counts
What position does MoonRust [261 Devblog] hold among Rust servers?
On player hours over seven days, MoonRust [261 Devblog] takes #15,962, within the top 71% of ranked servers.
How many players are on MoonRust [261 Devblog] at the moment?
At present MoonRust [261 Devblog] is offline; its last sighting was 23 days 15 hours ago.
Server details
What Rust version is MoonRust [261 Devblog] on?
Rust network protocol 2332, on Windows, is what MoonRust [261 Devblog] runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is MoonRust [261 Devblog], and is it online now?
The server is down at this moment; the last sighting of MoonRust [261 Devblog] was 23 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 30 September 2026 it was first seen by Rust Server Index.
Where in the world is MoonRust [261 Devblog] hosted?
No region is published by MoonRust [261 Devblog]. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 217.87.231.46:28015.
How to join
What steps lead onto MoonRust [261 Devblog]?
If you would rather use the console, press F1 in Rust and enter client.connect 217.87.231.46:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust
mp25
v2332
ptrak
Mods and access
oxide
modded
Other
h955eb6e7
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.